Well, i don't own a Mac and have no experience with one, so this is pretty much as far as my help goes. All i can say, which you should have already picked up, is that the original file isn't being updated. I don't know where the changes are being saved to, but obviously not where needed. Though i should probably also ask, what editor are you using to edit your scripts?
text wrangler, but i transfered all my stuff to my pc and notepad ++ to see if it would work their and i got the same error so its not just a mac error. The thing is that i did frequent tests on my script and this didnt start until a small addition i made with "void ScaredShitless" but even if i removed that script and every other one the error proceeded, i tried both on mac and pc.
Ill just attatch the files piece by piece cuz i have no idea how to use those types of things
this is the very poorly made extra english and the other anon stuff
map and hps
map and hps
I cant post my cache because its 23.3mb
I guess in hindsight thats all i needed to do was remove the cache...
Well, i tried it out and the game didn't crash, and it loaded the custom story just fine. Not sure what's wrong in your system that's preventing you from progressing.
OMG I GOT IT!!!! I NEED TO REMOVE THE CACHE!!!! ill let you know in a minute!
Consider this problem solved. The cache was corrupted or something idk, but after removing it my Extra English.lang began to work and the custom story loaded with no issues pre and post in game. wow i feel like a dumbass XD. thanks for the help man to get this shit SOLVED!!!
I dont know why but now this is happening on my PC version and ive already removed the cache with no improved results... Tell me if theres a way to get rid of this issue i included my log at the bottom.
////////////////////////////
// BEGIN
void Intro(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
FadeIn(3);
SetPlayerActive(true);
SetPlayerMoveSpeedMul(0.35f);
SetPlayerRunSpeedMul(0);
SetPlayerLookSpeedMul(0.5);
FadeImageTrailTo(2,1);
FadePlayerRollTo(12, 0.3f,0.7f);
FadePlayerFOVMulTo(0.7, 0.05);
}
string x =asTimer:
if (x=="T2")
{
FadeOut(3);
FadeGlobalSoundVolume(0, 3);
}
string x =asTimer:
if (x=="T3")
{
FadeIn(3);
FadeGlobalSoundVolume(2, 3);
}
}
////////////////////////////
// Run when starting map
void OnStart()