- The title amuses me slightly. Unreality. Doesn't sound right to me. But maybe I'm just too much of a Grammar Nazi.
- No map_caches! Good, good!
- First amnesia map, eh? Well jolly good! Everybody needs a starting place. I would recommend having a better description in the future. More story-oriented, and whatnot.
- Lovely little intro...then I collapsed. Reaction = wat
- English isn't your first language, evidently. That's fine. I just recommend getting your .lang file proofread in the future.
- You should name all of your keys.
- Er...unlocking the cell door with a key that's reachable from my room. Makes sense as to why I'm there.
- Dear lord. Do I detect a boxlight? *glee*
- Broke that door with my fist! Like a boss!
- Yay, lantern!
- To the Southern Prison!
- You have a little bit of light leakage through your walls.
- Evidently, somebody wanted out of this room. Nobody in here though.
- Lever! *pulls*
- Whoop, monster attack. Back into the storage room!
- Not a poofer, as I expected. Time to leave. Fast.
- Damn it, sanity. Getting me all falling on my face and getting me killed.
- Clipping issues. Oh dear. You can fix most of these by moving things 0.001 in the editor.
- Oh. A chipper. Awesome.
- Why hello, key. I almost didn't see you there. To cell 2!
- Ooh, hammer!
- I...can't combine them?
- Found some torches that were just floating off the wall.
- That was an interesting way of opening the lock. Dunno where it went to, nor do I know where my hammer and chipper went, but okay!
- Through the leveldoor!
- uh...this note is the same as the one that I found earlier.
- If you use UV subdivs as 2x2 for the decals, they'd look better.
- Wrote a momento...that had nothing in it.
- Now there's a silly idea. Let's put the heavy weight on the top shelf!
- Door starting to break, eh?
- Oh, a brute. Hi.
- Excellent! He broke a door for me! Good man.
- Crowbar. Sweet.
- Oh dear. No oils.
- Oil in the chest, awesome. Hurrah timing.
- To the sewers!
- Cellarbase + welders. Good stuff!!
- Whoop. Got hit in the face with the door.
- Perfectly vertical screwdrivers look a bit off.
- Forcing me to look at a monster...it's effective...but anti-immersive.
- TWO monsters? And neither poof? Oh dear.
- Dead. Figured as much. Oh well.
- The container and key didn't have names.
- Acid. Cool. Let's melt things.
- Next level time.
- Grunt attack. Again. Running now.
- Two again? I think I'm screwed.
- Save me, level door!
- This one is a bit more subtle, but you should put welders between castlebase walls.
- A...barricade?
- Made it through to the next map. Key-door puzzles. Yaaay.
- Random hallway change. Wat.
- At this point, I kinda forgot to type things. Just finished. Whoops.