Nice to know the sound design of AMFP is in good hands!
Does sound designer mean you'll be recording and creating the sounds themselves as well, or do you just work on making sure it all works inside the game? Who is making the music?
(02-28-2012, 05:52 PM)BrooksyFC Wrote: I just don't find "A Machine For Pigs" a scary title, but from what Thomas said, I think I am going to be proven wrong Killing is not the main part to any horror, atmosphere for me.
Just looked at the 4 screenshot on the site and the writing in the corner of each picture say's (from Left to Right): Cellar Engine P/O, Control Room, Pig Line 3, Chapel 1. (Just some useless information) All of them end with BA 2011, any idea what BA stands for?
(02-28-2012, 06:34 PM)nofsky Wrote: Nice to know the sound design of AMFP is in good hands!
Does sound designer mean you'll be recording and creating the sounds themselves as well, or do you just work on making sure it all works inside the game? Who is making the music?
My full title is Technical Sound Designer which means I'm responsible for creating the soundscape and implementing it (or for the more technical stuff overseeing it's implementation). Along with creating assets there's a lot of planning, diagram making and discussion about how things work, the memory budget allocated to sound, how much quality can we fit in before it starts to effect performance - those kind of things. The job stretches a lot further than just creating awesome content for you guys, but at the end of the day I'm pushing to make sure the game sounds fantastic.