| 
		
	
		| Lemorz56   Junior Member
 
 Posts: 10
 Threads: 3
 Joined: Oct 2011
 Reputation: 
0
 | 
			| how do i make a "Poofer" ? 
 
				how do i make a Poofer? a monster that fades into dust when close?    |  |  
	| 01-22-2012, 02:55 PM |  |  
	
		| Tripication   Member
 
 Posts: 172
 Threads: 19
 Joined: Dec 2011
 Reputation: 
6
 | 
			| RE: how do i make a "Poofer" ? 
 
				click the monster in the LVL editor, go to the entity tab and click hallucination tickbox or something, then you can edit the distance of how close it has to be to "poof"
 100 post masterrace btw
 
 
				
(This post was last modified: 01-22-2012, 03:17 PM by Tripication.)
 |  |  
	| 01-22-2012, 02:57 PM |  |  
	
		| DaAinGame   Member
 
 Posts: 90
 Threads: 11
 Joined: Mar 2012
 Reputation: 
4
 | 
			| RE: how do i make a "Poofer" ? 
 
				What about if i want to use a script to do this? Like make the grunt spawn, run at the player and then *POOF* after picking up an item, such as a key name "bedroom_key"?
 
 
 |  |  
	| 03-10-2012, 01:19 AM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: how do i make a "Poofer" ? 
 
				 (03-10-2012, 01:19 AM)DaAinGame Wrote:  What about if i want to use a script to do this? Like make the grunt spawn, run at the player and then *POOF* after picking up an item, such as a key name "bedroom_key"? 
SetEnemyIsHallucination: http://wiki.frictionalgames.com/hpl2/amn...ns#enemies 
 |  |  
	| 03-10-2012, 01:32 AM |  |  
	
		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: how do i make a "Poofer" ? 
 
				 (03-10-2012, 01:32 AM)Your Computer Wrote:  SetEnemyIsHallucination: http://wiki.frictionalgames.com/hpl2/amn...ns#enemies What he said ^^ 
I would recommend setting the distance to 2 or 3 since 1 is preeeeetty damn close.. lol, and it might not poof away. Happened to me, haha
			 
 |  |  
	| 03-10-2012, 08:18 AM |  |  
	
		| Stepper321   Senior Member
 
 Posts: 263
 Threads: 26
 Joined: Nov 2011
 Reputation: 
8
 | 
			| RE: how do i make a "Poofer" ? 
 
				 (03-10-2012, 08:18 AM)Saren Wrote:   (03-10-2012, 01:32 AM)Your Computer Wrote:  SetEnemyIsHallucination: http://wiki.frictionalgames.com/hpl2/amn...ns#enemiesWhat he said ^^ I would recommend setting the distance to 2 or 3 since 1 is preeeeetty damn close.. lol, and it might not poof away. Happened to me, haha
 1 is the players size, so he has to be in the player. 
			 
 Signature to awesome to be displayed. |  |  
	| 03-10-2012, 12:17 PM |  |  
	
		| giacomo9   Junior Member
 
 Posts: 37
 Threads: 11
 Joined: Nov 2012
 Reputation: 
0
 | 
			| RE: how do i make a "Poofer" ? 
 
				I want use this script: void SetEnemyIsHallucination(string& asName, bool abX); 
But I don't know what is "string& asName" (It must be "Player" or enemy name?) 
"bool abx" is the distance, I know. In quotes I just must to write number?
 
Or, simpler, can you write a example of this script for me? Thanks    |  |  
	| 08-20-2014, 04:52 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: how do i make a "Poofer" ? 
 
				 (08-20-2014, 04:52 PM)giacomo9 Wrote:  I want use this script: void SetEnemyIsHallucination(string& asName, bool abX);
 But I don't know what is "string& asName" (It must be "Player" or enemy name?)
 "bool abx" is the distance, I know. In quotes I just must to write number?
 
 Or, simpler, can you write a example of this script for me? Thanks
  
...
 
You could of just make a new thread.
 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 08-20-2014, 04:58 PM |  |  
	
		| burge4150   Member
 
 Posts: 56
 Threads: 15
 Joined: Feb 2014
 Reputation: 
0
 | 
			| RE: how do i make a "Poofer" ? 
 
				String would be monster name.Bool is always true or false.  Things like Int and Float are numbers.
 
 SetEnemyIsHallucination("monstername", true);
 
 As for distance where it vanishes, I have no idea how that's calculated with this script.  My guess is that as soon as the monster is triggered to be a hallucination it would vanish wherever it is.  Without testing though I don't know.
 
				
(This post was last modified: 08-20-2014, 05:25 PM by burge4150.)
 |  |  
	| 08-20-2014, 05:24 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: how do i make a "Poofer" ? 
 
				 (08-20-2014, 05:24 PM)burge4150 Wrote:  String would be monster name.Bool is always true or false.  Things like Int and Float are numbers.
 
 SetEnemyIsHallucination("monstername", true);
 
 As for distance where it vanishes, I have no idea how that's calculated with this script.  My guess is that as soon as the monster is triggered to be a hallucination it would vanish wherever it is.  Without testing though I don't know.
 
NECROOOOOO!
 
To make it easier, you can tick this in the editor. Just go to the monster properties and tick "Hallucination". This is also where you can specify the actual distance from you to the monster where it would disappear.
			 
 Trying is the first step to success. |  |  
	| 08-20-2014, 05:30 PM |  |  |