JetlinerX
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RE: Horror Event Wont work...
I dont think you need this, but do you have an OnLeave ()?
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04-04-2012, 03:54 PM |
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jessehmusic
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RE: Horror Event Wont work...
Gonna try ,
__________
Didnt work :S
(This post was last modified: 04-04-2012, 03:57 PM by jessehmusic.)
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04-04-2012, 03:55 PM |
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JetlinerX
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RE: Horror Event Wont work...
I assume you have tried restarting Amnesia since you tried these things? Sometimes the game is weird like that.
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04-04-2012, 04:00 PM |
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jessehmusic
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RE: Horror Event Wont work...
(04-04-2012, 04:00 PM)JetlinerX Wrote: I assume you have tried restarting Amnesia since you tried these things? Sometimes the game is weird like that. Hmm i made Reload map
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04-04-2012, 04:01 PM |
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JetlinerX
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RE: Horror Event Wont work...
Restart your game, 9 times out of 10 that works for me.
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04-04-2012, 04:02 PM |
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jessehmusic
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RE: Horror Event Wont work...
(04-04-2012, 04:00 PM)JetlinerX Wrote: I assume you have tried restarting Amnesia since you tried these things? Sometimes the game is weird like that. got the sound to work , but the entity wont spawn...
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04-04-2012, 04:03 PM |
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JetlinerX
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RE: Horror Event Wont work...
Check the name first, though I assume you have.
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04-04-2012, 04:07 PM |
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jessehmusic
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RE: Horror Event Wont work...
void HorrorBarrel(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Horror_Barrel_1", false);
PlaySoundAtEntity("Horror_Barrel_1", "24_iron_maiden.snt", "Player", 0, false);
}
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04-04-2012, 04:09 PM |
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JetlinerX
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RE: Horror Event Wont work...
...Yeah, check and make sure the barrel is named "Horror_Barrel_1" and in any case, you should avoid numbers, and underscores in names, so try to name it "HorrorBarrel" and make sure all the names match up still.
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04-04-2012, 04:13 PM |
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flamez3
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RE: Horror Event Wont work...
Don't exactly know if this is settled but you have false instead of true in SetEntityActive("Horror_Barrel_1", false); c:
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04-04-2012, 11:05 PM |
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