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		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
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			| Multiple problems 
 
				Alright, been some time guys, I was.... I guess you can call it an accident and get really messed.... lotsa wounds.... anyway, I'm back and I reeeeaaalllly don't have the energy right now to try and keep fixing these mistakes myself.... which I have in a long time....First is that a monster should spawn after you pick up a key, but he dose'nt spawn.... tried with diffrent ones, same resault. And yes, I watched Your computer's tutorial...... still same.. here's is da script:
 //Spawn brute
 void ActivateMonster(string &in AsEntity)
 {
 SetEntityActive("servant_brute", true);
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 }
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("servant_brute", false);
 }
 
 void OnLeave()
 {
 }
 
 Second is that the key does not work in a different map where it should. Script:
 void OnStart()
 {
 AddUseItemCallback("", "Upperfloorkey", "upperfloordoor", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("upperfloordoor", false, true);
 PlaySoundAtEntity("", "unlock_door", "upperfloordoor", 0, false);
 PlaySoundAtEntity("", "03_puzzle_secret", "Player", 0, false);
 RemoveItem("Upperfloorkey");
 }
 
 void OnLeave()
 {
 }
 
 
 
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	| 04-15-2012, 01:14 AM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Multiple problems 
 
				First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try this void ActivateMonster(string &in asEntity){
 SetEntityActive("servant_brute", true);
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 }
 
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 {
 SetEntityActive("servant_brute", false);
 }
 
 void OnLeave()
 {
 
 }
Problem 2: Check so the naming is correct on both the door and the key
			
 
				
(This post was last modified: 04-15-2012, 01:21 AM by SilentStriker.)
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	| 04-15-2012, 01:18 AM |  |  
	
		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Multiple problems 
 
				 (04-15-2012, 01:18 AM)SilentStriker Wrote:  First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try this
 void ActivateMonster(string &in asEntity)
 {
 
 SetEntityActive("servant_brute", true);
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 
 }
 
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 
 {
 
 SetEntityActive("servant_brute", false);
 
 }
 
 
 
 void OnLeave()
 
 {
 
 }
Problem 2: Check so the naming is correct on both the door and the key
 You quick yo... lol, anyway, alright, gonna see if this 1 works
			 
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	| 04-15-2012, 01:20 AM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Multiple problems 
 
				 (04-15-2012, 01:20 AM)Saren Wrote:   (04-15-2012, 01:18 AM)SilentStriker Wrote:  First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try thisYou quick yo... lol, anyway, alright, gonna see if this 1 works
 void ActivateMonster(string &in asEntity)
 {
 
 SetEntityActive("servant_brute", true);
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 
 }
 
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 
 {
 
 SetEntityActive("servant_brute", false);
 
 }
 
 
 
 void OnLeave()
 
 {
 
 }
Problem 2: Check so the naming is correct on both the door and the key
 haha yea I'm bored and it's late I should get to bed x) 
			 
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	| 04-15-2012, 01:21 AM |  |  
	
		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Multiple problems 
 
				 (04-15-2012, 01:21 AM)SilentStriker Wrote:   (04-15-2012, 01:20 AM)Saren Wrote:  haha yea I'm bored and it's late I should get to bed x) (04-15-2012, 01:18 AM)SilentStriker Wrote:  First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try thisYou quick yo... lol, anyway, alright, gonna see if this 1 works
 void ActivateMonster(string &in asEntity)
 {
 
 SetEntityActive("servant_brute", true);
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 
 }
 
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 
 {
 
 SetEntityActive("servant_brute", false);
 
 }
 
 
 
 void OnLeave()
 
 {
 
 }
Problem 2: Check so the naming is correct on both the door and the key
 Hahaha yea ditto.... xD 
What time is it where you live?
			 
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	| 04-15-2012, 01:22 AM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Multiple problems 
 
				It was around 2:18 am when I replied   
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	| 04-15-2012, 09:02 AM |  |  
	
		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Multiple problems 
 
				 (04-15-2012, 09:02 AM)SilentStriker Wrote:  It was around 2:18 am when I replied  Lol dayum, was around the same here..... you not from USA then, hahaha, nice to see not everyone is xD
 
EDIT: Yea I tried it.... no, not working at all..
			 
 
				
(This post was last modified: 04-15-2012, 03:36 PM by Saren.)
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	| 04-15-2012, 03:20 PM |  |  
	
		| SilentStriker   Posting Freak
 
 Posts: 950
 Threads: 26
 Joined: Jul 2011
 Reputation: 
43
 | 
			| RE: Multiple problems 
 
				I'm from Sweden ^^ Check so everything is named right, since I believe you don't get any errors? just not working right?
 
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	| 04-15-2012, 04:13 PM |  |  
	
		| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
 Reputation: 
1
 | 
			| RE: Multiple problems 
 
				 (04-15-2012, 04:13 PM)SilentStriker Wrote:  I'm from Sweden ^^ Check so everything is named right, since I believe you don't get any errors? just not working right? Nice we are neighbours, I'm from DK =) Well I originally come from Russia but I live in DK... haha 
And yea, the stuff just don't work.... no FATAL ERRORS xD
			 
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	| 04-16-2012, 03:01 AM |  |  |