VisualTech48
Junior Member
Posts: 21
Threads: 5
Joined: Apr 2012
Reputation:
0
|
Looking at my picture h???
Well, im deving my custom story and i want to create this scene:
1. Player enters the room
2. He lookes at a picture and trigers an event
3. Grunt comes in the room
Problem: I need a script for looking an an entety to triger the event
You will be credited for this help(who ever helps )
- Order and Law! - The new Mod[WIP]
(This post was last modified: 04-30-2012, 01:13 AM by VisualTech48.)
|
|
04-29-2012, 06:39 PM |
|
Cranky Old Man
Posting Freak
Posts: 986
Threads: 20
Joined: Apr 2012
Reputation:
38
|
RE: Looking at my picture h???
A quick browse at the functions wiki page reveals:
void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);
|
|
04-29-2012, 06:46 PM |
|
VisualTech48
Junior Member
Posts: 21
Threads: 5
Joined: Apr 2012
Reputation:
0
|
RE: Looking at my picture h???
can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic
- Order and Law! - The new Mod[WIP]
|
|
04-29-2012, 07:32 PM |
|
Cranky Old Man
Posting Freak
Posts: 986
Threads: 20
Joined: Apr 2012
Reputation:
38
|
RE: Looking at my picture h???
(04-29-2012, 07:32 PM)VisualTech48 Wrote: can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic The line doesn't work in itself. It was just a description of a function which you can find and read about on the Amnesia wiki page (in the link). I don't script entire examples - sorry.
|
|
04-29-2012, 07:41 PM |
|
VisualTech48
Junior Member
Posts: 21
Threads: 5
Joined: Apr 2012
Reputation:
0
|
RE: Looking at my picture h???
well i configed it all but i dosent work, can anyone make an example of the script?
this is my script: well the part of it
{
SetEntityPlayerLookAtCallback("wowpic", "look", false);
}
void look(string &in asEntity, int alState)
{
SetEntityActive("servant_brute_2, true);
}
- Order and Law! - The new Mod[WIP]
(This post was last modified: 04-29-2012, 08:29 PM by VisualTech48.)
|
|
04-29-2012, 08:28 PM |
|
Cranky Old Man
Posting Freak
Posts: 986
Threads: 20
Joined: Apr 2012
Reputation:
38
|
RE: Looking at my picture h???
"wowpic"? I thought you said it was named "wompic"? Mis-type?
|
|
04-29-2012, 09:08 PM |
|
VisualTech48
Junior Member
Posts: 21
Threads: 5
Joined: Apr 2012
Reputation:
0
|
RE: Looking at my picture h???
(04-29-2012, 09:08 PM)Cranky Old Man Wrote: "wowpic"? I thought you said it was named "wompic"? Mis-type? i corrected it but no luck, error
- Order and Law! - The new Mod[WIP]
|
|
04-29-2012, 11:34 PM |
|
Cranky Old Man
Posting Freak
Posts: 986
Threads: 20
Joined: Apr 2012
Reputation:
38
|
RE: Looking at my picture h???
Typo at this line too:
SetEntityActive("servant_brute_2, true);
(You should be able to spot it.)
|
|
04-29-2012, 11:35 PM |
|
VisualTech48
Junior Member
Posts: 21
Threads: 5
Joined: Apr 2012
Reputation:
0
|
RE: Looking at my picture h???
(04-29-2012, 11:35 PM)Cranky Old Man Wrote: Typo at this line too:
SetEntityActive("servant_brute_2, true);
(You should be able to spot it.) well im not getting the error anymore but the script doesn't work...THIS is my script
void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);
}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
- Order and Law! - The new Mod[WIP]
|
|
04-29-2012, 11:51 PM |
|
Cranky Old Man
Posting Freak
Posts: 986
Threads: 20
Joined: Apr 2012
Reputation:
38
|
RE: Looking at my picture h???
(04-29-2012, 11:51 PM)VisualTech48 Wrote: (04-29-2012, 11:35 PM)Cranky Old Man Wrote: Typo at this line too:
SetEntityActive("servant_brute_2, true);
(You should be able to spot it.) well im not getting the error anymore but the script doesn't work...THIS is my script
void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);
}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
You are using the wrong callback. Write this instead:
void look(string &in asEntity, int alState)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
|
|
04-30-2012, 12:09 AM |
|
|