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Challenge Threadᆦ ᆦ ᆦ
Homicide13 Offline
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RE: [CHALLENGE THREAD]

Maybe if I had time I could set up a workshop going through some of the previous challenges, so hopefully you guys could learn something from it - I could walk you guys step by step through my thought process so you can get a good idea of how I handle the situation at least.

Would any of you be interested in watching me stream something like that?

05-02-2012, 10:33 PM
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nemesis567 Offline
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RE: [CHALLENGE THREAD]

(05-02-2012, 09:19 PM)Theforgot3n1 Wrote: First i was like: Yeah, there will be some guy solving everything instantly anyway. But I just noticed that you are answering most of the challenges. Which means that people don't know how to answer these.

If you could make the challenges slightly easier, maybe I can actually participate. Big Grin



Or ah, don't mind me.

The challenges are challenging. An easy task is not a challenging task if you know what I mean.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-02-2012, 11:24 PM
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nemesis567 Offline
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RE: [CHALLENGE THREAD]

Finally updated. If you are interested at all I really suggest you start working on it. You can solve them all or just one. Different winners may come up.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-05-2012, 04:02 PM
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Homicide13 Offline
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RE: [CHALLENGE THREAD]

Haha I actually considered having a global coord system when I released my previous challenge, but I never got around to figuring it out. Guess it's time to do that. Big Grin

05-06-2012, 04:48 AM
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Homicide13 Offline
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RE: [CHALLENGE THREAD]

Well, I'm done with the system, but for some reason I'm having problems with the C Pre-Processer - it's deleting random lines from my code and I can't figure out why...

Is it ok if I just release it as part of the .hps file (given that it's well sectioned off and documented)?

05-06-2012, 10:03 PM
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Apjjm Offline
Is easy to say

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RE: [CHALLENGE THREAD]

(05-06-2012, 10:03 PM)Homicide13 Wrote: Well, I'm done with the system, but for some reason I'm having problems with the C Pre-Processer - it's deleting random lines from my code and I can't figure out why...

Is it ok if I just release it as part of the .hps file (given that it's well sectioned off and documented)?
That is a bug in MCPP with the -C switch. I have updated the previous topic on how to fix that. I would also suggest not limiting people to using my tool - just a library which may be copy and pasted into scripts would be a sufficient criteria.
(This post was last modified: 05-07-2012, 02:49 AM by Apjjm.)
05-07-2012, 02:37 AM
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Homicide13 Offline
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Posts: 323
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RE: [CHALLENGE THREAD]

Ah yes, I removed the -C switch and it works like a charm - albeit it removes all of my comments, though I suppose that's to be expected (and if someone really wants to read my comments they should be looking at the .phps files anyways Smile ).

Anyhow, here is the completed global coord system, complete with documentation. It's probably not the most efficient system, but it was my first time messing around with octtrees, so I'm pretty happy with how it turned out.

http://www.mediafire.com/?qcbjj49je70di2u

(This post was last modified: 05-07-2012, 03:02 AM by Homicide13.)
05-07-2012, 02:58 AM
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nemesis567 Offline
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RE: [CHALLENGE THREAD]

You must create a system that allows the player to use coordinates for basic artificial functions.

I haven't had the time to check your system thoroughly but does it allow for you to set the players position, get the players pos.... ?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-07-2012, 11:00 PM
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Homicide13 Offline
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RE: [CHALLENGE THREAD]

"set the player's position"
How do you mean?

But no, because of how the system works it doesn't allow the user to get the player's position (you can't attach entities to the player or use the player with "GetEntitiesCollide"). It might work with player_hand or player_hand_lantern though.

05-08-2012, 01:22 AM
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nemesis567 Offline
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RE: [CHALLENGE THREAD]

Teleport the player to a coordinate.

For some reason the challenge is classified as HARD.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-08-2012, 01:38 AM
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