(05-12-2012, 08:04 PM)TheBigNotch Wrote: void OnStart(){ AddDebugMessage("Start: intro",false); SetEntityPlayerInteractCallBack("key_1","ActivateMonster", true); AddDebugMessage("SetEntityPlayerInteractCallBack complete.");}
void OnEnter(){ AddDebugMessage("Enter: intro",false);}
void OnLeave(){ AddDebugMessage("Leave: intro",false);}
void ActivateMonster(string &in item){ SetEntityActive("monster_1",true); AddDebugMessage("monster_1 is now active");}
If you want to see the error you need to download the map. It's to large for me to write down. xD
(PS. I'm new to this.)
Make it so i can read it ?