AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK 
			 
			
				Hey guys, my scriptarea called "spawn1" wont trigger anything. Please take a look. Thanks. 
 
The Callback in void OnStart() is: 
AddEntityCollideCallback("Player", "spawn1", "ActivateMonster3", true, 1); 
 
 
And my "ActivateMonster3" looks like this: 
 
void ActivateMonster3(string &in item) 
{ 
SetEntityActive("servant_grunt_3", true); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_10", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_11", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_12", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_13", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_14", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_15", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_16", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_17", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_18", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_19", 0, "Idle"); 
PlaySoundAtEntity("", "amb_alert.snt", "spawn1", 0, false); 
 
//ADD RED LIGHT 
SetEntityActive("candlestick_floor_red_1", true); 
SetEntityActive("candlestick_floor_red_2", true); 
SetEntityActive("candlestick_floor_red_3", true); 
SetEntityActive("candlestick_floor_red_4", true); 
SetEntityActive("candlestick_floor_red_5", true); 
SetEntityActive("candlestick_floor_red_6", true); 
SetEntityActive("candlestick_floor_red_7", true); 
SetEntityActive("candlestick_floor_red_8", true); 
SetEntityActive("candlestick_floor_red_9", true); 
SetEntityActive("candlestick_floor_red_10", true); 
SetEntityActive("candlestick_floor_red_11", true); 
SetEntityActive("candlestick_floor_red_12", true); 
SetEntityActive("candlestick_floor_red_13", true); 
SetEntityActive("candlestick_floor_red_14", true); 
SetEntityActive("candlestick_floor_red_15", true); 
SetEntityActive("candlestick_floor_red_16", true); 
SetEntityActive("candlestick_floor_red_17", true); 
SetEntityActive("candlestick_floor_red_18", true); 
SetEntityActive("candlestick_floor_red_19", true); 
SetEntityActive("candlestick_floor_red_20", true); 
SetEntityActive("candlestick_floor_red_21", true); 
SetEntityActive("candlestick_floor_red_22", true); 
SetEntityActive("candlestick_floor_red_23", true); 
SetEntityActive("candlestick_floor_red_24", true); 
SetEntityActive("candlestick_floor_red_25", true); 
SetEntityActive("candlestick_floor_red_26", true); 
 
SetEntityActive("candlestick_floor_red_27", true); 
 
//DESTROY NORMAL LIGHT 
SetEntityActive("candlestick_floor_23", false); 
SetEntityActive("candlestick_floor_24", false); 
SetEntityActive("candlestick_floor_25", false); 
SetEntityActive("candlestick_floor_26", false); 
SetEntityActive("candlestick_floor_27", false); 
SetEntityActive("candlestick_floor_28", false); 
SetEntityActive("candlestick_floor_29", false); 
SetEntityActive("candlestick_floor_30", false); 
SetEntityActive("candlestick_floor_31", false); 
SetEntityActive("candlestick_floor_32", false); 
SetEntityActive("candlestick_floor_33", false); 
SetEntityActive("candlestick_floor_34", false); 
SetEntityActive("candlestick_floor_35", false); 
SetEntityActive("candlestick_floor_36", false); 
SetEntityActive("candlestick_floor_37", false); 
SetEntityActive("candlestick_floor_38", false); 
SetEntityActive("candlestick_floor_39", false); 
SetEntityActive("candlestick_floor_40", false); 
SetEntityActive("candlestick_floor_41", false); 
SetEntityActive("candlestick_floor_42", false); 
SetEntityActive("candlestick_floor_43", false); 
SetEntityActive("candlestick_floor_44", false); 
SetEntityActive("candlestick_floor_45", false); 
SetEntityActive("candlestick_floor_46", false); 
SetEntityActive("candlestick_floor_47", false); 
 
SetEntityActive("candlestick_floor_48", false); 
SetEntityActive("candlestick_floor_49", false); 
}
			 
			
			
 
			
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