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Can I change the crunching noise without a FC?
FragdaddyXXL Offline
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#1
Can I change the crunching noise without a FC?

In case you need more clarification, I'm talking about the noise that you hear when you are farting around in the dark; it sounds like the crunching of pine cones.

Also, I'm sure this has been asked before (and answered), but I think it will be related enough:
How would I go about getting rid of the noise and screen effect that occurs when you stare at an enemy, or an enemy stares at you?

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06-01-2012, 11:23 PM
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FragdaddyXXL Offline
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#2
RE: Can I change the crunching noise without a FC?

Here's some custom sounds I've whipped up. Put on some headphones and enjoy Big Grin

BINAURAL YUMMINESS
http://soundcloud.com/processxl/custom-binaural-amnesia

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06-02-2012, 06:15 AM
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Stepper321 Offline
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#3
RE: Can I change the crunching noise without a FC?

I'm not sure. But I'm pretty sure too that you cant. <-- Makes no sense.


No.

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06-02-2012, 11:33 AM
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FragdaddyXXL Offline
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#4
RE: Can I change the crunching noise without a FC?

Is it possible with a FC?

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06-03-2012, 01:09 AM
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Juby Away
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#5
RE: Can I change the crunching noise without a FC?

Yes, you can do just about anything in a FC

Insanity. Static.
06-03-2012, 01:46 AM
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FragdaddyXXL Offline
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#6
RE: Can I change the crunching noise without a FC?

Where could I find the files to change this? Where does it tell the game to use the crunching sound? I'm going to research FCs more.

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06-03-2012, 03:25 AM
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Adny Offline
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#7
RE: Can I change the crunching noise without a FC?

(06-03-2012, 03:25 AM)FragdaddyXXL Wrote: Where could I find the files to change this? Where does it tell the game to use the crunching sound? I'm going to research FCs more.
Redist/sounds/ui/ sanitydrain low/med/high +int

The "sounds/ui" has every sound that plays when using the inventory, as well as some insanity sounds. The rest of the major player sounds (walking, climbing, running, falling, etc) can be found in "sounds/player"

Hope that helped!]


//edit

By simply replacing these sounds with a different sound file (that has the same name) it will directly affect in game sounds. Its ideal to use a FC and change the resource folder for sounds because if you don't, you'll mess up everyone's sound for Amnesia if they download/install it.

I rate it 3 memes.
(This post was last modified: 06-03-2012, 04:12 AM by Adny.)
06-03-2012, 04:10 AM
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FragdaddyXXL Offline
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#8
RE: Can I change the crunching noise without a FC?

How would I redirect it to use my sounds?

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06-03-2012, 04:58 AM
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Stepper321 Offline
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#9
RE: Can I change the crunching noise without a FC?

If i'm right the game uses the sound names and it plays it. So it's all automaticly.

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06-03-2012, 12:13 PM
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FragdaddyXXL Offline
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#10
RE: Can I change the crunching noise without a FC?

Spoiler below!

<Resources>
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/gui" AddSubDirs="true" />
<Directory Path="/static_objects" AddSubDirs="true" />
<Directory Path="/sounds" AddSubDirs="true" />
<Directory Path="/main_menu" AddSubDirs="true" />
<Directory Path="/shaders" AddSubDirs="true" />
<Directory Path="/lights" AddSubDirs="true" />
<Directory Path="/billboards" AddSubDirs="true" />
<Directory Path="/entities" AddSubDirs="true" />
<Directory Path="/graphics" AddSubDirs="true" />
<Directory Path="/viewer" AddSubDirs="true" />
<Directory Path="/particles" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/music" AddSubDirs="true" />
<Directory Path="/flashbacks" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/misc" AddSubDirs="true" />
<Directory Path="/commentary" AddSubDirs="true" />
</Resources>


How would I change the resource folder?
Could I accomplish this by having a ui folder in my sounds folder of my FC?

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06-03-2012, 06:24 PM
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