Danny Boy
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RE: What do you look forward to the most in Amnesia: A Machine for pigs
What do you look forward to the most in Amnesia: A Machine for pigs?
Simple... screenshots!
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06-02-2012, 04:02 PM |
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marlowelm
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
Does anyone have any info on when a trailer will be released for AMFP? Im a noob to the forum btw
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06-02-2012, 09:33 PM |
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GrAVit
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
(06-02-2012, 09:33 PM)marlowelm Wrote: Does anyone have any info on when a trailer will be released for AMFP? Im a noob to the forum btw No info at the moment. I'm personally expecting something this month/July.
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06-02-2012, 09:35 PM |
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marlowelm
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
It would be great if we could get something this month, all the teasing is brutal haha
(06-02-2012, 09:35 PM)GrAVit Wrote: (06-02-2012, 09:33 PM)marlowelm Wrote: Does anyone have any info on when a trailer will be released for AMFP? Im a noob to the forum btw No info at the moment. I'm personally expecting something this month/July. I hope we get something this month, all the teasing is brutal haha
(This post was last modified: 06-02-2012, 09:42 PM by marlowelm.)
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06-02-2012, 09:40 PM |
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Bridge
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
(05-30-2012, 10:22 AM)GrAVit Wrote: Too bad outside environments are difficult to make with HPL2. Only the most creative people can be successful at creating a realistic outside environment. HPL2 was never really meant for outside environments. What's the difference between HPL1 and HPL2 that makes outside environments difficult exactly? Penumbra had two very nice outside sections (and Requiem had plenty). I mean, snowy landscapes are obviously easier to design than say a field with dense foliage but the engine should technically be able to handle it, right? I think the most work would go into designing outdoor lighting and shading but it is basically the same thing isn't it?
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06-02-2012, 10:34 PM |
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Hardarm
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RE: What do you look forward to the most in Amnesia: A Machine for pigs
(06-02-2012, 04:02 PM)Danarogon Wrote: What do you look forward to the most in Amnesia: A Machine for pigs?
Simple... screenshots! rofl
listen to boards of canada
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06-03-2012, 02:38 PM |
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Gunslingerjh
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
I think we may have to wait until HPL 3 releases, to see some greater outdoor environments. Some time ago they uploaded a video with grass animations for the new engine.
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06-03-2012, 04:26 PM |
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cantremember
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
I think you can just have 'rooms' that look like outdoor sections. The area where you can put stuff is limited to the size of a single map and doesn't really support a good way to make (unaccessible) landscapes.
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06-03-2012, 05:24 PM |
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WesleyTack
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
The way I created large and detailed environments in Half-Life² Source engine is basically create them as big interior rooms. Use tall enough building so backdrops can be made simple or made redundant. And when I do have a larger backdrop you can make it fairly simple with low poly models and alpha channeled planes. HPL2 also occludes anything that is behind a static object. So you can have pretty large outdoor areas if you design them right. It's a matter of having most assets outside as static objects and also using other ways to boost performance such as simple collisions and clustering (or combining the same objects as HPL2 does it in the mapview.exe). There are of course limits to having large outdoor areas and the necessary challenges come with it when doing them within HPL2, but it's not impossible if you know how to work around them.
(This post was last modified: 06-03-2012, 06:34 PM by WesleyTack.)
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06-03-2012, 06:28 PM |
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imgoneimdead
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RE: [www.nextfrictionalgame.com] Amnesia Discussion
Why are we still talking about this. I'm just gonna wait for them to release it in October, buy it, and post in the forum for it.
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06-03-2012, 06:53 PM |
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