Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cutscenes
TheIcyPickle Offline
Member

Posts: 80
Threads: 16
Joined: Feb 2011
Reputation: 0
#1
Cutscenes

Hello Frictional!

Just wondering what would be needed to create cutscenes, if any of you have seen the intro to "Poisonous" you know what I'm talking about. Tongue

How would a thing where you show your logo (or just your name), then "Presents", then the name of the CS, and in my case the player would wake up from his sleep on his bed, because he hears screaming.

I can see this being a total pain in the ass. lol. It's just hard to wrap my head around the tutorial Frictional themselves made.
06-10-2012, 05:48 PM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#2
RE: Cutscenes

If you mean when they fly over the buildings, it's a mix of MovePlayerHeadPos, StartPlayerLookAt (I think), MovePlayerForward and some other minor scripts Smile.

To show logo you need either a gobo for a spotlight or a billboard that is connected to a light Smile

(This post was last modified: 06-10-2012, 08:45 PM by SilentStriker.)
06-10-2012, 08:43 PM
Find
TheIcyPickle Offline
Member

Posts: 80
Threads: 16
Joined: Feb 2011
Reputation: 0
#3
RE: Cutscenes

Ok, yeah thanks. I just needed an idea where to start XD

and is it possible to get the player to move out of bed? Like lets say he sleeps on his side, then rolls up, and walks off. (similar to when you lose your sanity)
06-10-2012, 11:01 PM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#4
RE: Cutscenes

Yes, it's a mix of scripts and timers, for example FadePlayerRollTo, SetPlayerCrouching, MovePlayerHeadPos, StartPlayerLookAt, FadeIn, FadeOut and SetPlayerActive (and maybe some more)

06-10-2012, 11:06 PM
Find
TheIcyPickle Offline
Member

Posts: 80
Threads: 16
Joined: Feb 2011
Reputation: 0
#5
RE: Cutscenes

cool.cool, would this also restrict player movement? So that the player witnesses the events as a 'camera' ish. You probably know what I'm talking about lol.
06-10-2012, 11:18 PM
Find
Ermu Offline
Member

Posts: 86
Threads: 13
Joined: Jan 2012
Reputation: 2
#6
RE: Cutscenes

(06-10-2012, 11:18 PM)TheIcyPickle Wrote: would this also restrict player movement?
SetPlayerActive(false);
= Player cannot control in anyways. All movement has to be done by script.
06-11-2012, 12:05 AM
Find
TheIcyPickle Offline
Member

Posts: 80
Threads: 16
Joined: Feb 2011
Reputation: 0
#7
RE: Cutscenes

yes thank you Big Grin
its nice to have people to help Tongue

If I have more problems Ill keep you updated.
06-11-2012, 05:05 AM
Find
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#8
RE: Cutscenes

If you need a guide, you can look at my Mystery Chapter 1-3. They all feature cutscenes.

06-11-2012, 08:14 AM
Find




Users browsing this thread: 4 Guest(s)