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Script Error 4.0
GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#1
Script Error 4.0

Can anyone tell my why this script doesn't work, when I have all the levers in the right position, nothing happens!



/////////////////////
//BEGIN LEVER SCRIPT
/////////////////////

void PullLever1(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 1 is in the right position", false);
AddLocalVarInt("Levers", 1);

}else{

AddDebugMessage("Lever 1 is in the wrong position", false);
}


}

void PullLever2(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 2 is in the right position", false);
AddLocalVarInt("Levers", 1);
}else{

AddDebugMessage("Lever 2 is in the wrong position", false);

}
}

void PullLever3(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 3 is in the right position", false);
AddLocalVarInt("Levers", 1);
}else{

AddDebugMessage("Lever 3 is in the wrong position", false);

}
}

void PullLever4(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 4 is in the right position", false);
AddLocalVarInt("Levers", 1);

}else{

AddDebugMessage("Lever 4 is in the wrong position", false);

}
}

void PullLever5(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 5 is in the right position", false);
AddLocalVarInt("Levers", 1);

}else{

AddDebugMessage("Lever 5 is in the wrong position", false);

}
}

void PullLever6(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 6 is in the right position", false);
AddLocalVarInt("Levers", 1);


}else{

AddDebugMessage("Lever 6 is in the wrong position", false);

}
}

/*void StartMachine(string &in asEntity)
{
if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

}else{

}


}*/

void OnStart()
{
PlaySoundAtEntity("", "13_amb.ogg", "Player", 1.0f, false);

SetEntityConnectionStateChangeCallback("lever_machine_lever01", "PullLever1");
SetEntityConnectionStateChangeCallback("lever_machine_lever02", "PullLever2");
SetEntityConnectionStateChangeCallback("lever_machine_lever03", "PullLever3");
SetEntityConnectionStateChangeCallback("lever_machine_lever04", "PullLever4");
SetEntityConnectionStateChangeCallback("lever_machine_lever05", "PullLever5");
SetEntityConnectionStateChangeCallback("lever_machine_lever06", "PullLever6");

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}


if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i<10;i++){
GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}

}

void OnEnter()
{

}

void OnLeave()
{

}

A made a video showing the script in action: http://www.youtube.com/watch?v=-6FFj-w3t...e=youtu.be

Current projects:

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(This post was last modified: 06-23-2012, 04:35 PM by GoranGaming.)
06-20-2012, 09:59 PM
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Cruzore Offline
Senior Member

Posts: 301
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Joined: Jun 2012
Reputation: 37
#2
RE: Script Error 4.0

try adding SetLocalVarInt("Levers", 0);
in OnStart()
06-20-2012, 10:07 PM
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GoranGaming Offline
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Posts: 183
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Joined: Feb 2012
Reputation: 7
#3
RE: Script Error 4.0

Still Doesn't work Sad

Current projects:

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06-20-2012, 10:14 PM
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Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#4
RE: Script Error 4.0

PlaySoundAtEntity("", "13_amb.ogg", "Player", 1.0f, false);
.ogg is music, .snt is sound.
So it's PlayMusic(all the stuff)
EDIT!:Another thing: Since the if statement for all 6 levers is inside OnStart(), it's only checked once. Get the if inside every lever function.
(This post was last modified: 06-20-2012, 10:18 PM by Cruzore.)
06-20-2012, 10:16 PM
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GoranGaming Offline
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Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#5
RE: Script Error 4.0

The music still work...

But thanks!!! Smile It works now

Current projects:

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(This post was last modified: 06-20-2012, 10:22 PM by GoranGaming.)
06-20-2012, 10:20 PM
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Cruzore Offline
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Posts: 301
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Joined: Jun 2012
Reputation: 37
#6
RE: Script Error 4.0

Edited above post, it should work after that.
06-20-2012, 10:20 PM
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GoranGaming Offline
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Posts: 183
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Joined: Feb 2012
Reputation: 7
#7
RE: Script Error 4.0

It does

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06-20-2012, 10:22 PM
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GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#8
RE: Script Error 4.0

Ok lol, I found a bug to the script.

Every time a lever gets pulled to the right position, it adds 1 to the LocalVarInt "Levers", so, you could just pull a lever 6 times, and you would have solved the puzzle, I have a video showing you if you do not undeerstand. Can anyone tell me how to fix this?

http://www.youtube.com/watch?v=L2cz1IP1D...e=youtu.be


Here is the script again, since I have changed a few things:


/////////////////////
//BEGIN LEVER SCRIPT
/////////////////////

void PullLever1(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 1 is in the right position", false);
AddLocalVarInt("Levers", 1);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}else if(alState == 0){

AddDebugMessage("Lever 1 is in the wrong position", false);
}else if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void PullLever2(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 2 is in the right position", false);
AddLocalVarInt("Levers", 1);
}else if(alState == 0){

AddDebugMessage("Lever 2 is in the wrong position", false);

}else if(alState == 1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void PullLever3(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 3 is in the right position", false);
AddLocalVarInt("Levers", 1);
}else if(alState == 0){

AddDebugMessage("Lever 3 is in the wrong position", false);

}else if(alState == 1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void PullLever4(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 4 is in the right position", false);
AddLocalVarInt("Levers", 1);

}else if(alState == 0){

AddDebugMessage("Lever 4 is in the wrong position", false);

}else if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void PullLever5(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 5 is in the right position", false);
AddLocalVarInt("Levers", 1);

}else if(alState == 0){

AddDebugMessage("Lever 5 is in the wrong position", false);

}else if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void PullLever6(string &in asEntity, int alState)
{
if(alState == -1){

AddDebugMessage("Lever 6 is in the right position", false);
AddLocalVarInt("Levers", 1);


}else if(alState == 0){

AddDebugMessage("Lever 6 is in the wrong position", false);

}else if(alState == 1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Levers") == 6){

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}else{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

void TouchLeversAfterCompletion(string &in Timer)
{
SetEntityPlayerInteractCallback("lever_machine_lever01", "TouchSixLeversStuck", false);
SetEntityPlayerInteractCallback("lever_machine_lever02", "TouchSixLeversStuck", false);
SetEntityPlayerInteractCallback("lever_machine_lever03", "TouchSixLeversStuck", false);
SetEntityPlayerInteractCallback("lever_machine_lever04", "TouchSixLeversStuck", false);
SetEntityPlayerInteractCallback("lever_machine_lever05", "TouchSixLeversStuck", false);
SetEntityPlayerInteractCallback("lever_machine_lever06", "TouchSixLeversStuck", false);
}
void TouchSixLeversStuck(string &in asEntity)
{
SetMessage("Messages", "TouchSixLeversStuck", 5);
}

//////////////////
//END LEVER SCRIPT
//////////////////

void OnStart()
{
//BEGIN LEVER SCRIPT
SetEntityConnectionStateChangeCallback("lever_machine_lever01", "PullLever1");
SetEntityConnectionStateChangeCallback("lever_machine_lever02", "PullLever2");
SetEntityConnectionStateChangeCallback("lever_machine_lever03", "PullLever3");
SetEntityConnectionStateChangeCallback("lever_machine_lever04", "PullLever4");
SetEntityConnectionStateChangeCallback("lever_machine_lever05", "PullLever5");
SetEntityConnectionStateChangeCallback("lever_machine_lever06", "PullLever6");

SetLocalVarInt("Levers", 0);
//END LEVER SCRIPT
}

Current projects:

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06-23-2012, 12:11 PM
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Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#9
RE: Script Error 4.0

void OnStart()
{
//BEGIN LEVER SCRIPT
SetEntityConnectionStateChangeCallback("lever_machine_lever01", "PullLever1");
SetEntityConnectionStateChangeCallback("lever_machine_lever02", "PullLever2");
SetEntityConnectionStateChangeCallback("lever_machine_lever03", "PullLever3");
SetEntityConnectionStateChangeCallback("lever_machine_lever04", "PullLever4");
SetEntityConnectionStateChangeCallback("lever_machine_lever05", "PullLever5");
SetEntityConnectionStateChangeCallback("lever_machine_lever06", "PullLever6");

SetLocalVarInt("Levers", 0);
SetLocalVarInt("Lever1", 0);
SetLocalVarInt("Lever2", 0);
SetLocalVarInt("Lever3", 0);
SetLocalVarInt("Lever4", 0);
SetLocalVarInt("Lever5", 0);
SetLocalVarInt("Lever6", 0);


//END LEVER SCRIPT
}
void PullLever1(string &in asEntity, int alState)
{
if(alState == 1)
{
SetLocalVarInt("Lever1", 1);

AddDebugMessage("Lever 1 is in the right position", false);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}
else if(alState == 0)
{
SetLocalVarInt("Lever1", 0);
AddDebugMessage("Lever 1 is in the wrong position", false);
}
else if(alState == -1)
{
SetLocalVarInt("Lever1", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);

}
if(GetLocalVarInt("Lever1") == 1) && GetLocalVarInt("Lever2") == 1) && GetLocalVarInt("Lever3") == 1) && GetLocalVarInt("Lever4") == 1) && GetLocalVarInt("Lever5") == 1) && GetLocalVarInt("Lever6") == 1)
{

AddDebugMessage("SUCCES", false);

PlayMusic("13_puzzle_machine.ogg", false, 1.0f, 0, 1, false);
SetMessage("Messages", "Succes", 5);
SetPlayerSanity(90);
AddPlayerSanity(10);

//
SetGlobalVarInt("SixLeversComplete", 1);
//

SetLeverStuckState("lever_machine_lever01", 1, false);
SetLeverStuckState("lever_machine_lever02", -1, false);
SetLeverStuckState("lever_machine_lever03", -1, false);
SetLeverStuckState("lever_machine_lever04", 1, false);
SetLeverStuckState("lever_machine_lever05", 1, false);
SetLeverStuckState("lever_machine_lever06", -1, false);

AddTimer("", 5, "TouchLeversAfterCompletion");

}
else
{

AddDebugMessage("The levers aren't in the right positions", false);

}
}

This is for OnStart() and Lever 1. Basically, you assign each lever his own local variable, which you set 1 if it's in the right position and 0 if it's not. Then, at each lever movement, you check if ever lever variable is 1, then you do that stuff. This might be the only way, maybe you can decrease the length by calling a function when all lever variables are 1, instead of doing all this in every lever function. Anyway, this one should work. Just add each lever.
06-23-2012, 12:44 PM
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GoranGaming Offline
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Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#10
RE: Script Error 4.0

I tried this one, but it didnt work in the end with the if(GetLocalVarInt("lever1") == 1 && (GetLocalVarInt("lever2") == 1

But I'll try again

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06-23-2012, 01:18 PM
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