Nice
Posting Freak
Posts: 3,812
Threads: 37
Joined: Jan 2012
Reputation:
153
|
RE: Hermoor's monsters
Hermoor are you planning to add animations or rig them in the future ?
btw, those monsters are very nice i'd download all of em but too bad they aren't animated.
Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
|
|
06-10-2012, 07:28 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: Hermoor's monsters
This is awesome
Take this:
Hi.
|
|
06-10-2012, 07:31 PM |
|
Damascus
Senior Member
Posts: 646
Threads: 118
Joined: Mar 2012
Reputation:
29
|
RE: Hermoor's monsters
PIE
(╯ ゚ ヮ゚)╯
|
|
06-11-2012, 07:15 AM |
|
Obliviator27
Posting Freak
Posts: 792
Threads: 10
Joined: Jul 2011
Reputation:
66
|
RE: Hermoor's monsters
While bored, I decided to rig up the Horse Man. I'm willing and capable of animating him. I already have a walk and run cycle, as well as an idle. I'm still need to make some attack animations. Any suggestions?
|
|
06-18-2012, 01:27 PM |
|
Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
30
|
RE: Hermoor's monsters
*Eyes glow temporarily red*
*Lunges forward slightly with the body, more so with the head. Arms fling back a little.
*Turns head 55-70 degrees and chomps at ya.*
(Not sure if this is possible) *If attack succesfully hits the player, a loud scary screech sound will play.*
|
|
06-18-2012, 02:16 PM |
|
Nice
Posting Freak
Posts: 3,812
Threads: 37
Joined: Jan 2012
Reputation:
153
|
RE: Hermoor's monsters
naaaah not red eyes, just make em black
Make him bite you or something and add some horse voices to match the guy
Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
|
|
06-18-2012, 08:54 PM |
|
Danny Boy
Posting Freak
Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation:
81
|
RE: Hermoor's monsters
(06-18-2012, 01:27 PM)Obliviator27 Wrote: While bored, I decided to rig up the Horse Man. I'm willing and capable of animating him. I already have a walk and run cycle, as well as an idle. I'm still need to make some attack animations. Any suggestions? Hey if you are animating him would you mind upload it for me when it is done? cuss i kinda made the concept art and made the request to hermoor... but didn't found any animator for it.
|
|
06-21-2012, 03:23 AM |
|
Obliviator27
Posting Freak
Posts: 792
Threads: 10
Joined: Jul 2011
Reputation:
66
|
RE: Hermoor's monsters
When I get it to work properly, I'll upload it for the community. Odds are I have to restart the rigging process, as the model goes all....ooglywoogly, when the motion starts.
|
|
06-21-2012, 05:46 AM |
|
Danny Boy
Posting Freak
Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation:
81
|
RE: Hermoor's monsters
(06-21-2012, 05:46 AM)Obliviator27 Wrote: When I get it to work properly, I'll upload it for the community. Odds are I have to restart the rigging process, as the model goes all....ooglywoogly, when the motion starts. cool. thank you very much!
|
|
06-21-2012, 12:30 PM |
|
ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
RE: Hermoor's monsters
(06-21-2012, 05:46 AM)Obliviator27 Wrote: When I get it to work properly, I'll upload it for the community. Odds are I have to restart the rigging process, as the model goes all....ooglywoogly, when the motion starts. The world needs more people like you. You can never have enough custom monsters.
|
|
08-01-2012, 05:41 PM |
|
|