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Turning a decal into a entity
ApeCake Offline
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#1
Turning a decal into a entity

I want decals to appear when something happens. However, you can't set a decal (in)active. So I took a peek at the last part of Nepsis, because that map has suddenly appearing decals. Turns out, those weren't decals, those were entities. So now I am wondering, how can I turn a decal (dirt_coal to be exact) into a .ent file? I couldn't find a tutorial on this and I have no experience outside the level editor... Thanks in advance.
07-08-2012, 06:02 PM
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#2
RE: Turning a decal into a entity

Model Editor.

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07-08-2012, 06:03 PM
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ApeCake Offline
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#3
RE: Turning a decal into a entity

The model editor seems to be only opening .ent files... I can't select the decal.
(This post was last modified: 07-08-2012, 06:05 PM by ApeCake.)
07-08-2012, 06:05 PM
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#4
RE: Turning a decal into a entity

File > Import Mesh.

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07-08-2012, 06:16 PM
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ApeCake Offline
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#5
RE: Turning a decal into a entity

With import mesh I can only open .dae files, how do I turn the decal (.dds/.mat) into a .dae?
07-08-2012, 06:51 PM
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#6
RE: Turning a decal into a entity

Oh, you didn't mean static objects > decals? You'll have to make your own mesh and apply a decal texture to it.

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(This post was last modified: 07-08-2012, 07:34 PM by Your Computer.)
07-08-2012, 07:34 PM
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MaZiCUT Offline
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#7
RE: Turning a decal into a entity

I'd say using something like 3ds Max or Maya, remember that you need the OpenCollada plugin for Maya to export models into .dae

Hi.
07-08-2012, 08:28 PM
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ApeCake Offline
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#8
RE: Turning a decal into a entity

Okay, I now used Static Objects > decals > filth_rust01 and made it into a .ent. Problem is, I can set it inactive in the level editor, but it still shows up in the level editor and in-game. Some help would be appreciated.
07-08-2012, 11:40 PM
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Statyk Offline
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#9
RE: Turning a decal into a entity

Open the entity in ModelEditor and go to Edit > User Defined Variables.

Change Type to: Object
And SubType to: Static

Save and you should be good to go.
07-08-2012, 11:59 PM
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ApeCake Offline
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#10
RE: Turning a decal into a entity

I think it's working now. Thanks! Wait don't abandon this thread yet Statyk, take this rep with you!
07-09-2012, 11:12 AM
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