ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
Turning a decal into a entity
I want decals to appear when something happens. However, you can't set a decal (in)active. So I took a peek at the last part of Nepsis, because that map has suddenly appearing decals. Turns out, those weren't decals, those were entities. So now I am wondering, how can I turn a decal (dirt_coal to be exact) into a .ent file? I couldn't find a tutorial on this and I have no experience outside the level editor... Thanks in advance.
|
|
07-08-2012, 06:02 PM |
|
Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
|
RE: Turning a decal into a entity
Model Editor.
|
|
07-08-2012, 06:03 PM |
|
ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
RE: Turning a decal into a entity
The model editor seems to be only opening .ent files... I can't select the decal.
(This post was last modified: 07-08-2012, 06:05 PM by ApeCake.)
|
|
07-08-2012, 06:05 PM |
|
Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
|
RE: Turning a decal into a entity
File > Import Mesh.
|
|
07-08-2012, 06:16 PM |
|
ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
RE: Turning a decal into a entity
With import mesh I can only open .dae files, how do I turn the decal (.dds/.mat) into a .dae?
|
|
07-08-2012, 06:51 PM |
|
Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
|
RE: Turning a decal into a entity
Oh, you didn't mean static objects > decals? You'll have to make your own mesh and apply a decal texture to it.
(This post was last modified: 07-08-2012, 07:34 PM by Your Computer.)
|
|
07-08-2012, 07:34 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: Turning a decal into a entity
I'd say using something like 3ds Max or Maya, remember that you need the OpenCollada plugin for Maya to export models into .dae
Hi.
|
|
07-08-2012, 08:28 PM |
|
ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
RE: Turning a decal into a entity
Okay, I now used Static Objects > decals > filth_rust01 and made it into a .ent. Problem is, I can set it inactive in the level editor, but it still shows up in the level editor and in-game. Some help would be appreciated.
|
|
07-08-2012, 11:40 PM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: Turning a decal into a entity
Open the entity in ModelEditor and go to Edit > User Defined Variables.
Change Type to: Object
And SubType to: Static
Save and you should be good to go.
|
|
07-08-2012, 11:59 PM |
|
ApeCake
Member
Posts: 116
Threads: 20
Joined: Jun 2012
Reputation:
4
|
RE: Turning a decal into a entity
I think it's working now. Thanks! Wait don't abandon this thread yet Statyk, take this rep with you!
|
|
07-09-2012, 11:12 AM |
|
|