Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
UNEXPECTED END OF FILE ERROR?
taz251 Offline
Junior Member

Posts: 7
Threads: 3
Joined: Jul 2012
Reputation: 0
#1
UNEXPECTED END OF FILE ERROR?

Hello! I'm new to making amnesia custom stories. I have been trying to code and I have been having tons of trouble. The problem that keeps coming up is when I try to add another unlock door code. I keep getting the "Unexpected End of File" Error.

Here is what I have down:

void OnStart()
{
SetEntityCallbackFunc("needle_1", "jump");
}

void jump(string &in asEntity, string &in type){
SetEntityActive("pig", true);
PlayGuiSound("21/21_scream10.ogg", 1.0f);
StartScreenShake(0.25f, 0.25, 0, 0.25);
{

}

void OnEnter()
{
AddUseItemCallback("", "hallwaykey_1", "mansion_2", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
RemoveItem("hallwaykey_1");
}

AddUseItemCallback("", "needle_1", "mansion_4", "Needle", true);
{

void Needle(string &in asItem, string &in asEntity)
}
SetSwingDoorLocked("mansion_4", false);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveItem("needle_1");
{

}
07-27-2012, 09:33 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: UNEXPECTED END OF FILE ERROR?

Fixed up some of the misplaced brackets and syntax; also placed the callbacks on start and added an "OnLeave" function.:


void OnStart()
{
SetEntityCallbackFunc("needle_1", "jump");
AddUseItemCallback("", "hallwaykey_1", "mansion_2", "UsedKeyOnDoor", true);
AddUseItemCallback("", "needle_1", "mansion_4", "Needle", true);
}

void jump(string &in asEntity, string &in asType)
{
SetEntityActive("pig", true);
PlayGuiSound("21/21_scream10.ogg", 1.0f);
StartScreenShake(0.25f, 0.25, 0, 0.25);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
RemoveItem("hallwaykey_1");
}

void Needle(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_4", false);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveItem("needle_1");
}

void OnEnter()
{

}

void OnLeave()
{

}

Hope that helped!

I rate it 3 memes.
07-27-2012, 09:59 AM
Find
taz251 Offline
Junior Member

Posts: 7
Threads: 3
Joined: Jul 2012
Reputation: 0
#3
RE: UNEXPECTED END OF FILE ERROR?

(07-27-2012, 09:59 AM)andyrockin123 Wrote: Fixed up some of the misplaced brackets and syntax; also placed the callbacks on start and added an "OnLeave" function.:


void OnStart()
{
SetEntityCallbackFunc("needle_1", "jump");
AddUseItemCallback("", "hallwaykey_1", "mansion_2", "UsedKeyOnDoor", true);
AddUseItemCallback("", "needle_1", "mansion_4", "Needle", true);
}

void jump(string &in asEntity, string &in asType)
{
SetEntityActive("pig", true);
PlayGuiSound("21/21_scream10.ogg", 1.0f);
StartScreenShake(0.25f, 0.25, 0, 0.25);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
RemoveItem("hallwaykey_1");
}

void Needle(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_4", false);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveItem("needle_1");
}

void OnEnter()
{

}

void OnLeave()
{

}

Hope that helped!
Can't thank you enough for re-writing it, yet I get a new error.
"No matching signatures to SetSwingDoorLocked (string@&, const bool)" at line (24,1)
07-27-2012, 10:06 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#4
RE: UNEXPECTED END OF FILE ERROR?

I see; set swing door locked needs a second Boolean (true/false) value to determine whether or not to use effects; these effects (depending on the type of door) are the unlocking sound played. Here, I corrected the entire function "Needle", and marked the new Boolean value false(you can change that though):


void Needle(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_4", false, false);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveItem("needle_1");
}

I rate it 3 memes.
07-27-2012, 10:15 AM
Find
taz251 Offline
Junior Member

Posts: 7
Threads: 3
Joined: Jul 2012
Reputation: 0
#5
RE: UNEXPECTED END OF FILE ERROR?

(07-27-2012, 10:15 AM)andyrockin123 Wrote: I see; set swing door locked needs a second Boolean (true/false) value to determine whether or not to use effects; these effects (depending on the type of door) are the unlocking sound played. Here, I corrected the entire function "Needle", and marked the new Boolean value false(you can change that though):


void Needle(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_4", false, false);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveItem("needle_1");
}
THANK YOU SO MUCH! Smile
It worked!
07-27-2012, 10:22 AM
Find




Users browsing this thread: 3 Guest(s)