I highly recommend you keep working with HPL2- you have talent. I was very impressed with some of your environments, and the lobby really did feel like a new environment- I liked the antique wooden lodge feeling it had going on. The only thing I would recommend is make your puzzles less obvious, as that was the weakest area in this demo. I didn't even know why my character would need a
To combat this, I would recommend disabling interaction with
Then the player would be forced to backtrack, extending gameplay exponentially. As it is, I merely picked up all the puzzle pieces and went around solving arbitrary puzzles and held onto the results until the items became necessary.
Like I said before, though, the environments you make are excellent! very creative.