Froge
Posting Freak
Posts: 2,955
Threads: 176
Joined: Jul 2012
Reputation:
125
|
Flickering
I'm not sure how to create certain layouts without also causing the flickering of overlapping textures. One example is the door-way / door-frame / door structure, which are basically three different things stacked on top of each other. The door-way static object is necessary in order to make the border around the door fit, in terms of length (x or z) and height (y), with the walls around it; but the door-way is far larger than the door Entity, so the door-frame (which is smaller) needs to be created inside the doorway, and then the door Entity can be fitted perfectly, although sometimes for some reason I need to reduce the scale of the door from 1 to 0.95 in all three directions in order for the door to be opened.
The end result is that I get flickering between the door-way and door-frame, which looks extremely annoying. Is there any way to fix this flickering at all? I don't really want to remove the door-frame or door-way because then I get gaps between the walls and door which look terrible. I also sometimes get strange flickering with concave castle walls, and that's because I have to stack a default wall within the concave wall in order to make everything align perfectly.
|
|
08-07-2012, 06:44 PM |
|
palistov
Posting Freak
Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation:
57
|
RE: Flickering
Modify the positions slightly along either the X or Z axes, or use some well-placed welders.
|
|
08-07-2012, 06:57 PM |
|