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Insanity Area CS Setup
Theforgot3n1 Offline
Member

Posts: 192
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Joined: Apr 2012
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#1
Insanity Area CS Setup

Hello.
So I'm using the insanity areas on my maps. The problem is however that I can't modify the redist > misc > main_sanity_events.cfg, without doing a FC.
I tried putting main_sanity_events.cfg into my CS folder, and then into misc > main_sanity_events.cfg, but that didn't do anything it seems like.
The question: Can I somehow arrange my own main_sanity_events.cfg for a CS?

Anyone with knowledge on this? I've been looking around a bit about insanity areas but surprisingly few are paying attention to it's use. Especially for FC:s and such.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 08-10-2012, 04:57 AM by Theforgot3n1.)
08-09-2012, 07:07 PM
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Adny Offline
Posting Freak

Posts: 1,766
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Joined: Mar 2012
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#2
RE: Insanity Area CS Setup

I think you can use the function:

SetInsanitySetEnabled(string& asSet, bool abX);


Use the name of the sanity event inside the .cfg file as the string (i.e. "Bugs_Single", "Particles_Flies_Long1", etc).

For the record, I've never tried/tested this, but I think it will work.

Hope that helped.

I rate it 3 memes.
(This post was last modified: 08-09-2012, 07:12 PM by Adny.)
08-09-2012, 07:11 PM
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Theforgot3n1 Offline
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Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#3
RE: Insanity Area CS Setup

Oh I see. Will try that out. Marking as solved for now. Thanks! xD

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
08-10-2012, 04:57 AM
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