When I created a waterfall, I used the entity "sewerduct_water.ent" for the waterfall, and "ps_impact_water_wheel_splash_highest.ps" for the splashes. I modified "ps_impact_water_wheel_splash_highest.ps" in the particle editor to improve the splashes and make them to fit better with my waterfall, which is something I recommend you to try if you want to have a good-looking waterfall. You can place some of them on the water, and some of them under the water to improve the splasheffects.
(08-24-2012, 05:58 PM)lolmaster Wrote: What's the best particle system to use when you have rushing water? Like a waterfall?