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Declaring an entity
JPiiONEFOURONE Offline
Junior Member

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Joined: Sep 2012
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#1
Declaring an entity

Hey guys,

I am connecting a point light to a candlestick, so when the candlestick is lit by the player, the point light activates.

[Image: Untitled.png]

In my mapname.hps file, I have the following function.

void LightCandle1(string &in asEntity)
{
    SetLightVisible(PointLight_1, true);
}

When I try to load the map, I get this error;

[Image: Untitled2.png]

How do I fix this error?

Thanks,

JPiiONEFOURONE
09-05-2012, 10:21 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#2
RE: Declaring an entity

(09-05-2012, 10:21 AM)JPiiONEFOURONE Wrote: How do I fix this error?

By converting the undeclared variable into a string.

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(This post was last modified: 09-05-2012, 02:52 PM by Your Computer.)
09-05-2012, 10:40 AM
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Obliviator27 Offline
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#3
RE: Declaring an entity

You could always set the pointlight to 0, 0, 0, 0 and put it into the ConnectedLight field. This way, when the candle is lit, the pointlight will take on the color of the candle.

09-05-2012, 11:47 AM
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Steve Offline
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#4
RE: Declaring an entity

by declaring pointlight1 so make it this:
SetLightVisible("PointLight_1", true);

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09-05-2012, 02:47 PM
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GoranGaming Offline
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#5
RE: Declaring an entity

You could also write the name of the point light in "COnnected Light", it works, trust me

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09-05-2012, 09:06 PM
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FlawlessHappiness Offline
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#6
RE: Declaring an entity

As Steve said. To "Declare" is what i just did with the word: Declare. You put it between these " " 2 fellows.

Trying is the first step to success.
09-05-2012, 09:19 PM
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failedALIAS Offline
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#7
RE: Declaring an entity

"Declaring an entity."
No thanks, I'm an atheist.
09-05-2012, 09:27 PM
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