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What new features would you add in a non-Amnesia Frictional Games Adventure?
Deep One Offline
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#21
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

I think healing system is too simple in Amnesia and Penumbra, you simply click on laudanum or painkillers and your wounds are gone. So how about this:
If your hand is wounded, causing you to lose blood, press a button to enter healing mod. Then you would look down and click the hand which is wounded, and character would bandage it. And there should be different medicines for different wounds, like antidotes for poison.
09-09-2012, 06:30 PM
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The Rock Worm Offline
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#22
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 06:30 PM)Deep One Wrote: I think healing system is too simple in Amnesia and Penumbra, you simply click on laudanum or painkillers and your wounds are gone. So how about this:
If your hand is wounded, causing you to lose blood, press a button to enter healing mod. Then you would look down and click the hand which is wounded, and character would bandage it. And there should be different medicines for different wounds, like antidotes for poison.
That's a good idea! I've noticed how 'simple' and unrealistic healing was in those games. I would love to see your character bandage him/herself.

You just gave me an idea for a new feature...

Feature 12(I think)---Vary writing: You should see yourself write down notes in your journal/diary; and depending on your injuries/sanity depends on how clear and readable it is.
09-09-2012, 06:38 PM
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Froge Offline
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#23
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature 13: Change rock worm's signature to something less gross and disturbing


Spoiler below!
Is Frictional even creating another horror game next?

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09-09-2012, 07:07 PM
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Deep One Offline
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#24
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

It doesn't matter, it's just fun to share ideas and discuss.
09-09-2012, 07:13 PM
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The Rock Worm Offline
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#25
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 07:13 PM)Deep One Wrote: It doesn't matter, it's just fun to share ideas and discuss.
Yeah, I'm having fun hearing and discussing these ideas. This is great!
09-09-2012, 07:19 PM
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Robby Offline
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#26
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature 14: Speaking player character. Not really a great idea, but I like it.

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09-09-2012, 08:59 PM
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The Rock Worm Offline
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#27
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 08:59 PM)Nemet Robert Wrote: Feature 14: Speaking player character. Not really a great idea, but I like it.
It's a good idea. I like the idea of hearing your character more often (like when the player is thinking to him/her-self).
09-09-2012, 09:38 PM
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Kreekakon Offline
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#28
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 09:38 PM)The Rock Worm Wrote: It's a good idea. I like the idea of hearing your character more often (like when the player is thinking to him/her-self).
I thought Gary Dark Secrets did pretty well on this part.

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09-09-2012, 09:40 PM
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Macgyverthehero Offline
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#29
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 09:40 PM)Kreekakon Wrote:
(09-09-2012, 09:38 PM)The Rock Worm Wrote: It's a good idea. I like the idea of hearing your character more often (like when the player is thinking to him/her-self).
I thought Gary Dark Secrets did pretty well on this part.
I thought the same thing with White Night.

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09-09-2012, 09:45 PM
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Kreekakon Offline
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#30
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 09:45 PM)Macgyverthehero Wrote: I thought the same thing with White Night.
Maybe, but the voice acting in White Night just isn't that great at all. It's actually quite bad. Bad voice acting can actually work backwards sometimes for a feature like this in my opinion.

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09-09-2012, 09:49 PM
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