| 
		
	
		| danimora2012   Junior Member
 
 Posts: 47
 Threads: 18
 Joined: Apr 2012
 Reputation: 
0
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something. Oh..i thought it was supposed to be here...thank you very much    
Though i solved it... this custom story is going to be awesome... i promisse...so far so good 
14% done
 
This is the fixed script:
 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1); 
}
 
void Jump(string &in asEntity) 
{  
	SetEntityActive("bro_1", true); 
	AddPropForce("bro_1", 0, 0, -9000, "world"); 
AddTimer("", 0.7, "scared"); 
PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false); 
}
			 
				
(This post was last modified: 09-16-2012, 07:40 PM by danimora2012.)
 |  |  
	| 09-16-2012, 07:23 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
 Threads: 38
 Joined: Jun 2009
 Reputation: 
47
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:23 PM)danimora2012 Wrote:   (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something.Oh..i thought it was supposed to be here...thank you very much   Though i solved it... this custom story is going to be awesome... i promisse...so far so good
 14% done
 A promise can easily be broken. You make sure you can handle that.
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. |  |  
	| 09-16-2012, 07:23 PM |  |  
	
		| danimora2012   Junior Member
 
 Posts: 47
 Threads: 18
 Joined: Apr 2012
 Reputation: 
0
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:03 PM)Zaffre Wrote:  More jumpscares? I hope you're not releasing this story to the public. For practice is fine; I've done it for practice. I promisse...it's good...But for PDP fans only...soon il release a good one..."like lost the lights"...  
But we are free to do what ever we want...    
Well...Stay cool....Se ya!!
			 
				
(This post was last modified: 09-16-2012, 07:38 PM by danimora2012.)
 |  |  
	| 09-16-2012, 07:30 PM |  |  
	
		| Wapez   Senior Member
 
 Posts: 360
 Threads: 37
 Joined: Mar 2012
 Reputation: 
19
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:23 PM)danimora2012 Wrote:   (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something.Oh..i thought it was supposed to be here...thank you very much   Though i solved it... this custom story is going to be awesome... i promisse...so far so good
 14% done
 
 This is the fixed script:
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
 }
 
 void Jump(string &in asEntity)
 {
 SetEntityActive("bro_1", true);
 AddPropForce("bro_1", 0, 0, -9000, "world");
 AddTimer("", 0.7, "scared");
 PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
 }
 Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump".
			 
 |  |  
	| 09-16-2012, 07:48 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
 Threads: 38
 Joined: Jun 2009
 Reputation: 
47
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:48 PM)Wapez Wrote:   (09-16-2012, 07:23 PM)danimora2012 Wrote:  Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump". (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something.Oh..i thought it was supposed to be here...thank you very much   Though i solved it... this custom story is going to be awesome... i promisse...so far so good
 14% done
 
 This is the fixed script:
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
 }
 
 void Jump(string &in asEntity)
 {
 SetEntityActive("bro_1", true);
 AddPropForce("bro_1", 0, 0, -9000, "world");
 AddTimer("", 0.7, "scared");
 PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
 }
 Nah, he forgot to remove a line that shouldn't be. Marked that over there
 
I already solved this for him, so don't bother!
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
				
(This post was last modified: 09-16-2012, 07:50 PM by Robby.)
 |  |  
	| 09-16-2012, 07:49 PM |  |  
	
		| danimora2012   Junior Member
 
 Posts: 47
 Threads: 18
 Joined: Apr 2012
 Reputation: 
0
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:48 PM)Wapez Wrote:   (09-16-2012, 07:23 PM)danimora2012 Wrote:  Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump". (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something.Oh..i thought it was supposed to be here...thank you very much   Though i solved it... this custom story is going to be awesome... i promisse...so far so good
 14% done
 
 This is the fixed script:
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
 }
 
 void Jump(string &in asEntity)
 {
 SetEntityActive("bro_1", true);
 AddPropForce("bro_1", 0, 0, -9000, "world");
 AddTimer("", 0.7, "scared");
 PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
 }
 Just forgot to edit that...but still works...thanks!    
  (09-16-2012, 07:23 PM)Nemet Robert Wrote:   (09-16-2012, 07:23 PM)danimora2012 Wrote:  A promise can easily be broken. You make sure you can handle that. (09-16-2012, 06:45 PM)The chaser Wrote:  danimora, please, put this in development support. It's there for something.Oh..i thought it was supposed to be here...thank you very much   Though i solved it... this custom story is going to be awesome... i promisse...so far so good
 14% done
 At lease il try...    
				
(This post was last modified: 09-16-2012, 07:52 PM by danimora2012.)
 |  |  
	| 09-16-2012, 07:50 PM |  |  
	
		| CorinthianMerchant   Posting Freak
 
 Posts: 2,876
 Threads: 84
 Joined: Nov 2011
 Reputation: 
131
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				How to make a jumpscare story dedicated to PewDiePie
 1. Uninstall Amnesia.
 
 2. Get a new hobby.
 
 Still hasn't gotten over the loss of wubwub... |  |  
	| 09-16-2012, 08:00 PM |  |  
	
		| danimora2012   Junior Member
 
 Posts: 47
 Threads: 18
 Joined: Apr 2012
 Reputation: 
0
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 08:00 PM)CorinthianMerchant Wrote:  How to make a jumpscare story dedicated to PewDiePieYour birth certificate is an apology from the condom factory
 1. Uninstall Amnesia.
 
 2. Get a new hobby.
 |  |  
	| 09-16-2012, 08:30 PM |  |  
	
		| CorinthianMerchant   Posting Freak
 
 Posts: 2,876
 Threads: 84
 Joined: Nov 2011
 Reputation: 
131
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 08:30 PM)danimora2012 Wrote:   (09-16-2012, 08:00 PM)CorinthianMerchant Wrote:  How to make a jumpscare story dedicated to PewDiePieYour birth certificate is an apology from the condom factory
 1. Uninstall Amnesia.
 
 2. Get a new hobby.
 
Har har. Have fun being PewDie's cash cow.
			 
 Still hasn't gotten over the loss of wubwub... |  |  
	| 09-16-2012, 08:50 PM |  |  
	
		| KH55   Junior Member
 
 Posts: 10
 Threads: 0
 Joined: May 2012
 Reputation: 
0
 | 
			| RE: How do i make jumpscares?? Please check my script... 
 
				 (09-16-2012, 07:30 PM)danimora2012 Wrote:   (09-16-2012, 07:03 PM)Zaffre Wrote:  More jumpscares? I hope you're not releasing this story to the public. For practice is fine; I've done it for practice.I promisse...it's good...But for PDP fans only...soon il release a good one..."like lost the lights"... But we are free to do what ever we want... ;)
 Well...Stay cool....Se ya!!
 Looks so promising. A Pewdiepie jumpscare story, made by a person who's grammar is terrible. Can't wait.
			 |  |  
	| 09-16-2012, 08:57 PM |  |  |