LulleBulle 
 
 
		
			Member 
			
			
			
 
			
	Posts: 101 
	Threads: 33 
	Joined: Feb 2012
	
 Reputation: 
0
		
	 | 
	
		
			
Scripting questions 
			 
			
				1. How do I force walk someone? 
2. How do I make it rain?  
3. How do I create dripping water such as from broken pipes, etc?
 
Answers are appreciated   
			 
			
			
			
				
(This post was last modified: 10-03-2012, 04:19 PM by LulleBulle.)
 
				
			 
		 |  
	 
 | 
 
	| 10-03-2012, 04:18 PM  | 
	
		
	 | 
 
 
	
		
		Robby 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,549 
	Threads: 38 
	Joined: Jun 2009
	
 Reputation: 
47
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				1. You'll need to use this function for that. 
Make sure you use a timer that calls loops itself every 0.05 seconds, at least.
 
MovePlayerForward(float afAmount)
 
2 and 3.
 
You can use particle effects, but question 2 is more complicated than I thought.
 
 
You can find more information here:
 http://wiki.frictionalgames.com/hpl2/amn..._functions
It is being edited out (I guess, at the time of this post), so extra details about the script functions is not there.
			  
			
			
 
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
			
				
(This post was last modified: 10-03-2012, 04:23 PM by Robby.)
 
				
			 
		 |  
	 
 | 
 
	| 10-03-2012, 04:22 PM  | 
	
		
	 | 
 
 
	
		
		The chaser 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,486 
	Threads: 76 
	Joined: Jun 2012
	
 Reputation: 
113
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				2: In "The attic: chapter three" there was rain. Maybe you could check it. 
 
3: There is an entity (or static_object?) from the sewer that makes that. You could adjust it so it looks ok. But, yes, there is a particle that makes that effect. Try looking at original amnesia maps and find out. 
 
For 1, is the first time I see these. I think Followed by Death had it, but I don't remain.
			 
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
		 |  
	 
 | 
 
	| 10-03-2012, 05:05 PM  | 
	
		
	 | 
 
 
	
		
		FlawlessHappiness 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 3,980 
	Threads: 145 
	Joined: Mar 2012
	
 Reputation: 
171
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				I'm pretty sure the particle effect for water dripping is "water_drip.ps", but i'm not 100% sure
			 
			
			
 
Trying is the first step to success. 
			
		 |  
	 
 | 
 
	| 10-03-2012, 05:41 PM  | 
	
		
	 | 
 
 
	
		
		GoranGaming 
 
 
		
			Member 
			
			
			
 
			
	Posts: 183 
	Threads: 30 
	Joined: Feb 2012
	
 Reputation: 
7
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				There are several particle systems for water drips; ps_water_drop, ps_water_drop_blue, ps_water_drop_single and a few others
			 
			
			
 
Current projects: 
 
The Dark Prison 85 % (Stopped working on this one) 
 
Unnamed Project 7 % 
			
		 |  
	 
 | 
 
	| 10-03-2012, 08:09 PM  | 
	
		
	 | 
 
 
	
		
		LulleBulle 
 
 
		
			Member 
			
			
			
 
			
	Posts: 101 
	Threads: 33 
	Joined: Feb 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				 (10-03-2012, 04:22 PM)Nemet Robert (Robby) Wrote:  1. You'll need to use this function for that. 
Make sure you use a timer that calls loops itself every 0.05 seconds, at least. 
 
MovePlayerForward(float afAmount) 
 
2 and 3. 
 
You can use particle effects, but question 2 is more complicated than I thought. 
 
You can find more information here: 
http://wiki.frictionalgames.com/hpl2/amn..._functions 
 
 
It is being edited out (I guess, at the time of this post), so extra details about the script functions is not there. Yea I saw on the script page that you had to put it on loop so I kinda asked the wrong question, what I really need to know is how to put it in loop, sorry about that.
  
 (10-03-2012, 05:05 PM)The chaser Wrote:  2: In "The attic: chapter three" there was rain. Maybe you could check it. 
 
3: There is an entity (or static_object?) from the sewer that makes that. You could adjust it so it looks ok. But, yes, there is a particle that makes that effect. Try looking at original amnesia maps and find out. 
 
For 1, is the first time I see these. I think Followed by Death had it, but I don't remain. Was looking at Tanshaydar's White Night, couldn't find how he made it.
  
 (10-03-2012, 08:09 PM)GoranGaming Wrote:  There are several particle systems for water drips; ps_water_drop, ps_water_drop_blue, ps_water_drop_single and a few others Thanks, will be sure to check those out!
			  
			
			
			
				
(This post was last modified: 10-03-2012, 11:44 PM by LulleBulle.)
 
				
			 
		 |  
	 
 | 
 
	| 10-03-2012, 11:43 PM  | 
	
		
	 | 
 
 
	
		
		Vic7im 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 44 
	Threads: 9 
	Joined: Sep 2012
	
 Reputation: 
3
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors.
			 
			
			
			
		 |  
	 
 | 
 
	| 10-04-2012, 08:22 AM  | 
	
		
	 | 
 
 
	
		
		LulleBulle 
 
 
		
			Member 
			
			
			
 
			
	Posts: 101 
	Threads: 33 
	Joined: Feb 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				 (10-04-2012, 08:22 AM)Vic7im Wrote:  The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors. Isn't it shrinkable?
			  
			
			
			
		 |  
	 
 | 
 
	| 10-04-2012, 12:16 PM  | 
	
		
	 | 
 
 
	
		
		Vic7im 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 44 
	Threads: 9 
	Joined: Sep 2012
	
 Reputation: 
3
		
	 | 
	
		
			
RE: Scripting questions 
			 
			
				 (10-04-2012, 12:16 PM)LulleBulle Wrote:   (10-04-2012, 08:22 AM)Vic7im Wrote:  The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors. Isn't it shrinkable? Nope
			  
			
			
			
		 |  
	 
 | 
 
	| 10-05-2012, 10:49 AM  | 
	
		
	 | 
 
 
	 
 |