LulleBulle
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Scripting questions
1. How do I force walk someone?
2. How do I make it rain?
3. How do I create dripping water such as from broken pipes, etc?
Answers are appreciated
(This post was last modified: 10-03-2012, 04:19 PM by LulleBulle.)
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10-03-2012, 04:18 PM |
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Robby
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RE: Scripting questions
1. You'll need to use this function for that.
Make sure you use a timer that calls loops itself every 0.05 seconds, at least.
MovePlayerForward(float afAmount)
2 and 3.
You can use particle effects, but question 2 is more complicated than I thought.
You can find more information here:
http://wiki.frictionalgames.com/hpl2/amn..._functions
It is being edited out (I guess, at the time of this post), so extra details about the script functions is not there.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 10-03-2012, 04:23 PM by Robby.)
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10-03-2012, 04:22 PM |
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The chaser
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RE: Scripting questions
2: In "The attic: chapter three" there was rain. Maybe you could check it.
3: There is an entity (or static_object?) from the sewer that makes that. You could adjust it so it looks ok. But, yes, there is a particle that makes that effect. Try looking at original amnesia maps and find out.
For 1, is the first time I see these. I think Followed by Death had it, but I don't remain.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-03-2012, 05:05 PM |
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FlawlessHappiness
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RE: Scripting questions
I'm pretty sure the particle effect for water dripping is "water_drip.ps", but i'm not 100% sure
Trying is the first step to success.
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10-03-2012, 05:41 PM |
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GoranGaming
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RE: Scripting questions
There are several particle systems for water drips; ps_water_drop, ps_water_drop_blue, ps_water_drop_single and a few others
Current projects:
The Dark Prison 85 % (Stopped working on this one)
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10-03-2012, 08:09 PM |
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LulleBulle
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RE: Scripting questions
(10-03-2012, 04:22 PM)Nemet Robert (Robby) Wrote: 1. You'll need to use this function for that.
Make sure you use a timer that calls loops itself every 0.05 seconds, at least.
MovePlayerForward(float afAmount)
2 and 3.
You can use particle effects, but question 2 is more complicated than I thought.
You can find more information here:
http://wiki.frictionalgames.com/hpl2/amn..._functions
It is being edited out (I guess, at the time of this post), so extra details about the script functions is not there. Yea I saw on the script page that you had to put it on loop so I kinda asked the wrong question, what I really need to know is how to put it in loop, sorry about that.
(10-03-2012, 05:05 PM)The chaser Wrote: 2: In "The attic: chapter three" there was rain. Maybe you could check it.
3: There is an entity (or static_object?) from the sewer that makes that. You could adjust it so it looks ok. But, yes, there is a particle that makes that effect. Try looking at original amnesia maps and find out.
For 1, is the first time I see these. I think Followed by Death had it, but I don't remain. Was looking at Tanshaydar's White Night, couldn't find how he made it.
(10-03-2012, 08:09 PM)GoranGaming Wrote: There are several particle systems for water drips; ps_water_drop, ps_water_drop_blue, ps_water_drop_single and a few others Thanks, will be sure to check those out!
(This post was last modified: 10-03-2012, 11:44 PM by LulleBulle.)
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10-03-2012, 11:43 PM |
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Vic7im
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RE: Scripting questions
The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors.
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10-04-2012, 08:22 AM |
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LulleBulle
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RE: Scripting questions
(10-04-2012, 08:22 AM)Vic7im Wrote: The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors. Isn't it shrinkable?
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10-04-2012, 12:16 PM |
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Vic7im
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RE: Scripting questions
(10-04-2012, 12:16 PM)LulleBulle Wrote: (10-04-2012, 08:22 AM)Vic7im Wrote: The rain particle (ps_water_rain iirc) is a 30x30 box, place it wisely or it will rain indoors. Isn't it shrinkable? Nope
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10-05-2012, 10:49 AM |
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