Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Multiplayer/Co-Op & Frictional Games? NO!!!
sufferedpain Offline
Junior Member

Posts: 1
Threads: 0
Joined: Oct 2012
Reputation: 0
RE: Multiplayer mod idea

Hello there everyone!


I really want to share this "plan" with ya' all! It simple i guess , probably.... In my idea there's only one kind of "racers"/players : Humans. The maps have been created , because the playing fields are custom maps and the ordinary game castle. However you can play with your friends at the same time on servers. Servers can load maps ,any sort of 'fields'. There are two ways to finish . ( maybe more it depends on the map editors) First : actually it will happen the most times ,the ending is ,that everyone dies by the antagonists. Second way: The first person succesfully completes the whole story and reach the end of the "playing field". Soo it could be a race against your bros. Dont count with huge amount of people ... three or four folks are might enough/ servers.... That's all thanks if you read it and spent time for this, I appreciate critics replies just do it it help me a lot and if anybody has this idea before sorry for the repeating... Wink
10-08-2012, 10:42 AM
Find
CorinthianMerchant Offline
Posting Freak

Posts: 2,876
Threads: 84
Joined: Nov 2011
Reputation: 131
RE: Multiplayer mod idea

[Image: CfL9%5B1%5D.jpeg]

Still hasn't gotten over the loss of wubwub...
10-08-2012, 12:39 PM
Find
CorinthianMerchant Offline
Posting Freak

Posts: 2,876
Threads: 84
Joined: Nov 2011
Reputation: 131
RE: Multiplayer Poll/Discussion

Spoiler below!
[Image: kenpark-suicide.gif?w=390&h=285]

Still hasn't gotten over the loss of wubwub...
(This post was last modified: 10-09-2012, 06:01 AM by Statyk.)
10-08-2012, 12:48 PM
Find
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
RE: Multiplayer mod idea

(10-08-2012, 12:39 PM)CorinthianMerchant Wrote: [Image: CfL9%5B1%5D.jpeg]

listen to boards of canada
10-08-2012, 01:55 PM
Website Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
RE: Multiplayer mod idea

Multiplayer is already being discussed, please do not bump an old thread.

http://www.frictionalgames.com/forum/thread-18225.html
10-08-2012, 05:26 PM
Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
RE: Multiplayer Poll/Discussion

Please don't show that gif again here. I try to keep stuff I post so that anyone could see it. What if someone saw that who shouldn't? At least don't show it in my threads.

Besides, what does that have to do with the topic???
10-09-2012, 05:44 AM
Find
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation: 219
RE: Multiplayer Poll/Discussion

...Pretty sure it's fake.

Posting Freak
10-09-2012, 05:48 AM
Website Find
Mehis Offline
Member

Posts: 184
Threads: 10
Joined: Sep 2011
Reputation: 4
RE: Multiplayer Poll/Discussion

(10-06-2012, 03:36 AM)Acies Wrote: Frictional games is a small indie company. Having them develope a multiplayer mode which they feel content with releasing might be outside of their budget.
So the guys who managed to create their own engine aren't able to create some kind of multiplay option?
Even though they would have to hire some kind of netcoder that wouldn't really affect their paycheck...

The question is will they decide to do it or not.
10-09-2012, 02:44 PM
Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
RE: Multiplayer Poll/Discussion

(10-09-2012, 02:44 PM)Mehis Wrote:
(10-06-2012, 03:36 AM)Acies Wrote: Frictional games is a small indie company. Having them develope a multiplayer mode which they feel content with releasing might be outside of their budget.
So the guys who managed to create their own engine aren't able to create some kind of multiplay option?
Even though they would have to hire some kind of netcoder that wouldn't really affect their paycheck...

The question is will they decide to do it or not.
It could be more than one factor in having a multiplayer/mre inteactive NPCs or not. If they are capable, then either the story is the deciding factor or if you would still get scared with having someone to talk to.

Now in Penumbra you do talk to NPCs (one in Overture, an one in Black Plague... well two if you count Clarence). With Amabel from Black Plague, having someone to help you/give you the answers you sought felt good... which made it that much more of an impact when something bad happens to that NPC.

Clarence, even though a 'NPC' he caused more trouble than help, though he was funny at times.

CorinthianMerchant, thank you for putting the image in a hidden spoiler Smile.
(This post was last modified: 10-09-2012, 04:08 PM by The Rock Worm.)
10-09-2012, 04:07 PM
Find
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Multiplayer Poll/Discussion

Quote: So the guys who managed to create their own engine aren't able to create some kind of multiplay option?
Server hosting is expensive. Unless they allow custom servers, or use an Ad Hoc system(like LAN) but honestly, how many of us live close enough together for that?

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
10-09-2012, 04:38 PM
Find




Users browsing this thread: 1 Guest(s)