Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
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RE: Patch suitor scripts?
I'm guessing that the suitor's AI is a bit different than that of a grunt, and therefore has something else embedded into it.
I'm not certain.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
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10-10-2012, 08:12 PM |
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Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
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RE: Patch suitor scripts?
The voices are configured in the suitor's .ent file under Edit > User Defined Variables.
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10-10-2012, 11:16 PM |
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Linus Ågren
Senior Member
Posts: 309
Threads: 58
Joined: Jan 2011
Reputation:
5
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RE: Patch suitor scripts?
Well, there are three different suitor entities with different names such as suitor_alois, suitor_basile (cannot remember the last one). Aren't they the ones that talk?
Creator of The Dark Treasure.
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10-11-2012, 07:33 AM |
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FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
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RE: Patch suitor scripts?
So i can make my own? Nice!
I will test it out!
Are there any other scripts like the LoftScareStep?
Trying is the first step to success.
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10-11-2012, 08:21 AM |
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