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Patch suitor scripts?
Robby Offline
Posting Freak

Posts: 2,549
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Joined: Jun 2009
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#11
RE: Patch suitor scripts?

I'm guessing that the suitor's AI is a bit different than that of a grunt, and therefore has something else embedded into it.

I'm not certain.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
10-10-2012, 08:12 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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#12
RE: Patch suitor scripts?

The voices are configured in the suitor's .ent file under Edit > User Defined Variables.
10-10-2012, 11:16 PM
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Linus Ågren Offline
Senior Member

Posts: 309
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#13
RE: Patch suitor scripts?

Well, there are three different suitor entities with different names such as suitor_alois, suitor_basile (cannot remember the last one). Aren't they the ones that talk?

Creator of The Dark Treasure.
10-11-2012, 07:33 AM
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FlawlessHappiness Offline
Posting Freak

Posts: 3,980
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#14
RE: Patch suitor scripts?

So i can make my own? Nice!

I will test it out!

Are there any other scripts like the LoftScareStep?

Trying is the first step to success.
10-11-2012, 08:21 AM
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