Rapsis 
			Member0  
	
		
			
Script fatal error? 
 
				Hey everyone,
			
			
			
		 
 
 
	10-13-2012, 06:12 PM  
		
	 
 
	
		Adny 
			Posting Freak173  
	
		
			
RE: Script fatal error? 
 
				Hello! There is one error in your script file:
-You cannot use a function as a header; it has to be something like: void func(callback syntax)
-All callbacks should be placed under OnStart (very few exceptions) regardless of when they're used in the map.
Here's a fix, simply delete your current .hps file's content then copy & paste this in:
Spoiler below!  
 
 
			I rate it 3 memes.
			
				
(This post was last modified: 10-13-2012, 06:23 PM by Adny .) 
 
				
			 
		 
 
 
	10-13-2012, 06:22 PM  
		
	 
 
	
		Rapsis 
			Member0  
	
		
			
RE: Script fatal error? 
 
				 (10-13-2012, 06:22 PM) andyrockin123 Wrote:  
Spoiler below!  
 
 Yes, this made my game turn on, thanks! Though the door doesn't open when I enter the script area. None of the names have mistakes. Any help?
Whoops, silly me, I'm doing it wrong! Thanks for the help!
Ok, I don't get this at all, I simply added a new line: 
void OnStart()
{
AddEntityCollideCallback("Player", "Studydooropen", "CollideRoomTwo", true, 0);
AddUseItemCallback("", "bedroomkey_1", "mansion_1", "UsedKeyOnDoor", true);
}
void CollideRoomTwo(string &in asParent, string &in asChild, int alState) 
{
SetSwingDoorClosed("mansion_2", true, true);
SetSwingDoorLocked("mansion_2"); 
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("bedroomkey_1");
}
void OnLeave()
{
}
And now it gives me a "No matching signatures" error!
			
 
			
			
			
				
(This post was last modified: 10-13-2012, 06:45 PM by Rapsis .) 
 
				
			 
		 
 
 
	10-13-2012, 06:31 PM  
		
	 
 
	
		Adny 
			Posting Freak173  
	
		
			
RE: Script fatal error? 
 
				No matching signatures means you don't have the proper amount/type of arguments in the function:SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects); 
			
			
			
I rate it 3 memes.
			
		 
 
 
	10-13-2012, 06:47 PM  
		
	 
 
	
		The chaser 
			Posting Freak113  
	
		
			
RE: Script fatal error? 
 
				 (10-13-2012, 06:31 PM) Rapsis Wrote:   (10-13-2012, 06:22 PM) andyrockin123 Wrote:  
Spoiler below!  
 
 SetSwingDoorLocked("mansion_2"); void OnStart()
This should solve the problem. The structure of SetSwingDoorLocked is: 
void SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects);
			
 
			
			
                              THE OTHERWORLD (WIP)
Aculy iz dolan.
 
 
 
	10-13-2012, 06:48 PM  
		
	 
 
	
		Rapsis 
			Member0  
	
		
			
RE: Script fatal error? 
 
				 (10-13-2012, 06:48 PM) The chaser Wrote:   (10-13-2012, 06:31 PM) Rapsis Wrote:   (10-13-2012, 06:22 PM) andyrockin123 Wrote:  
Spoiler below!  
 
 SetSwingDoorLocked("mansion_2"); void OnStart()
It worked when you did it, though when I did it 10 minutes ago, it didn't! Dafuq?
			
 
			
			
			
		 
 
 
	10-13-2012, 06:52 PM  
		
	 
 
	
		The chaser 
			Posting Freak113  
	
		
			
RE: Script fatal error? 
 
				Strange things happen. And remember: If there is a map.cache file, delete it. That may solve your problem.
			
			
			
                              THE OTHERWORLD (WIP)
Aculy iz dolan.
 
 
 
	10-13-2012, 06:56 PM  
		
	 
 
	
		Rapsis 
			Member0  
	
		
			
RE: Script fatal error? 
 
				 (10-13-2012, 06:52 PM) Rapsis Wrote:   (10-13-2012, 06:48 PM) The chaser Wrote:   (10-13-2012, 06:31 PM) Rapsis Wrote:   (10-13-2012, 06:22 PM) andyrockin123 Wrote:  
Spoiler below!  
 
 SetSwingDoorLocked("mansion_2"); void OnStart()
...The door doesn't get locked. Why can't anything work right? D;
...Fixed it by changing "False to "True"
Thanks everyone!!!!!
			
 
			
			
			
				
(This post was last modified: 10-13-2012, 06:58 PM by Rapsis .) 
 
				
			 
		 
 
 
	10-13-2012, 06:57 PM  
		
	 
 
	
		Rapsis 
			Member0  
	
		
			
RE: Script fatal error? 
 
				Hey people, I didn't change anything, the script is still how andyrockin told me, but it started crashing AGAIN, for no reason:
			
			
			
				
(This post was last modified: 10-13-2012, 08:47 PM by Rapsis .) 
 
				
			 
		 
 
 
	10-13-2012, 08:47 PM  
		
	 
 
	
		The chaser 
			Posting Freak113  
	
		
			
RE: Script fatal error? 
 
				No, it's you 
 the engine does whatever it has to do. All the fails (or almost all) are human. So, let's see:
You have this:
void OnStart()
The error is here:
void OnStart()
The AddEntityCollideCallback always end with a 1 or a -1. When you put 0, the engine turns mad. That was the issue.
			
                              THE OTHERWORLD (WIP)
Aculy iz dolan.
 
 
 
	10-13-2012, 08:58 PM