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(solved) turning wheel question
lllDash Offline
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Posts: 108
Threads: 12
Joined: Apr 2012
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#1
Question  (solved) turning wheel question

OK, I'm busy revisiting some of my already completed maps in my CS and I'm just refining a few things.

I have a wheel that raises a door. It's a puzzle that requires the player to use an item to jam the wheel. i would like the "if(alState == 1)" to only happen when I use that item on the wheel.

I can't seem to find another example of this anywhere (maybe because I don't know what I should be looking for)
thnx

EDIT:
Hold on a sec. I think the answer is.....just give me a few minutes.

EDIT:
Nevermind, I still need some help

EDIT:
Oh, it actually worked! sorry for bothering you guys. Blush Problem solved
(This post was last modified: 10-13-2012, 09:41 PM by lllDash.)
10-13-2012, 09:05 PM
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The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
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#2
RE: (solved) turning wheel question

Weird thread :|

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-13-2012, 09:56 PM
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