To say it a bit more precisely: It's very unlikely someone here will be able to help you with that.
There are only a handful of people around these forums who are able to model, rig and animate a character and those who are, are mostly busy with their own projects, work, school or whatever. Not to mention the fact that creating an animated character takes a tremendous amount of time and effort.
(highpoly, retopology, uv-mapping, baking, texturing, rigging, skinning, animating...)
Your best course of action would probably be to use a placeholder (grunt, brute or suitor) until the rest of your project is finished. Then, when you have something cool to show people, it will be easier to get others interested in spending such a huge amount of time to help you.
After all, nobody wants to work his ass off for a project that might never see the light of day in the end, right?
An other option could be to check out a site like turbosquid where you can get 3d models for free sometimes. (usually they are sold for money, but occasionally there are freebies too) You'd probably still need some knowledge of a 3D program like Maya to properly prepare that model and its animations for use in hpl though.