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monster sound
Storfigge Offline
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#1
Bug  monster sound

I made a thread like this before witch technically was never solved but i thought it's better to start a new one.

In my CS you will die when a grunt kills you. the problem is that the grunt music still plays during the credits. I can't make the grunt music go away. I've tried to remove all sounds and make a new grunt.ent and I've even place a silent ogg file but it still plays the old grunt music. Can someone tell me how to fix this.

(This post was last modified: 01-08-2013, 03:31 PM by Storfigge.)
01-08-2013, 01:35 PM
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str4wberrypanic Offline
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#2
RE: monster sound

I have a silent grunt entity in my custom story. Download it, copy the entity servant_grunt_silent and create a " entities " folder inside your custom story folder. Then just place it there and use it in the model editor.

01-08-2013, 01:52 PM
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Storfigge Offline
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#3
RE: monster sound

(01-08-2013, 01:52 PM)str4wberrypanic Wrote: I have a silent grunt entity in my custom story. Download it, copy the entity servant_grunt_silent and create a " entities " folder inside your custom story folder. Then just place it there and use it in the model editor.

Nope doesn't work... The music keep playing for me Sad it's driving me freaking nuts.

I tried to set <Var Name="DangerMusic" Value="" />

<Var Name="SearchMusic" Value="" />

<Var Name="AttackMusic" Value="" />

wich didn't work either. Does anyone have a clue why this is happening!?

(This post was last modified: 01-08-2013, 03:09 PM by Storfigge.)
01-08-2013, 02:53 PM
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The chaser Offline
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#4
RE: monster sound

Put this in your script in the credits:

SetEnemyDisabled("Grunt");

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-08-2013, 04:27 PM
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Victor Offline
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#5
RE: monster sound

When you downloaded the silent grunt, did you remember to replace it in your level?
01-08-2013, 04:30 PM
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Storfigge Offline
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#6
RE: monster sound

(01-08-2013, 04:30 PM)Victor Wrote: When you downloaded the silent grunt, did you remember to replace it in your level?
I didn't forget to replace it

01-08-2013, 05:20 PM
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Storfigge Offline
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#7
RE: monster sound

(01-08-2013, 04:27 PM)The chaser Wrote: Put this in your script in the credits:

SetEnemyDisabled("Grunt");

It didn't work Sad and yes I'm 100% sure I wrote the code right there must be something wrong with my editor or game as I seem to be the only person on this forum with this problem.

(This post was last modified: 01-09-2013, 12:20 AM by Storfigge.)
01-09-2013, 12:16 AM
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