PutraenusAlivius 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				A Couple Other Suggestion's. 
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1. A Spooky Shadow. 
- The Player goes to a room and sees a shadow crossing, and when he is there, there is nothing. 
 
2. A Resting Place. 
- In A:TDD, the game is constantly getting you scared. Over-scared can lead to zero scared. Have the player a nice environment, then when the player is doing something, BAM! A corpse from the ceiling. 
 
3. Fewer Monsters 
- In Amnesia, there's a lot of monsters in levels. The creepy thing is the atmosphere and sound design. Some monsters just take away the scariness. 
 
4. Have monster's talk a bit. 
- In Penumbra, the Tuurngait Infected have some voices. The Monsters should have a voice. 
(EX: While the player is hiding in a closet, the monster says "i'm coming for you......., where are you..... 
Let's play hide and seek......)(OKAY, I TOTALLY EXAGGERATED THE THIRD ONE.)
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 01-14-2013, 10:00 AM  | 
	
		
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RE: Things that would have made Amnesia scarier 
			 
			
				Quote: 2. A Resting Place. 
Doesn't it already have that? The back hall with the fountain is a very relaxing place, as is the central room of the cistern and the place where Agrippa is. It makes for nice contrast   
Quote:4. Have monster's talk a bit. 
Yeah, I prefer intelligent/ sentient enemies over more animalistic ones as well. (Not in terms of AI necessarily, more in terms of who they are, their appearance and voice, etc.) It's why I found the suitors in Justine scarier than the usual grunts.
			  
			
			
			
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	| 01-14-2013, 10:57 AM  | 
	
		
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		AmbrozZomburg 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				Grunts are still very scary for me. The way they walk and if I stay too long with them I start feeling bad just like Daniel. But the Brute does not scares me at all so that's funny! Just more variation of monster would be nice.
			 
			
			
			
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	| 01-14-2013, 02:51 PM  | 
	
		
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RE: Things that would have made Amnesia scarier 
			 
			
				Quote: Just more variation of monster would be nice. 
I agree - but the funny thing is, when I played through Amnesia for the first time, I didn't even notice there were two types of monsters. (not counting the Kaernk) I was too much of a coward to ever get a good look at either of them, so I simply assumed that there was only one monster type. Had to read the wiki to find out there were two   
			 
			
			
			
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	| 01-15-2013, 01:08 AM  | 
	
		
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		AmbrozZomburg 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (01-15-2013, 01:08 AM)Hirnwirbel Wrote:  Quote: Just more variation of monster would be nice. 
I agree - but the funny thing is, when I played through Amnesia for the first time, I didn't even notice there were two types of monsters. (not counting the Kaernk) I was too much of a coward to ever get a good look at either of them, so I simply assumed that there was only one monster type. Had to read the wiki to find out there were two   
The first time I played, I was thinking that the suitors was in A:TDD XD Did not know there was a ''Justine'' version. soo... LOL
			  
			
			
			
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	| 01-15-2013, 02:14 AM  | 
	
		
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		felixmole 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				On the contrary, I'd got used to the grunts that the first time I ran into a brute (in the morgue), I was so scared. In the sewers I even missed the good old times with the grunts. What made me distinguish these two monsters was the noise they emitted - the brute's sound is simply monstrous.
			 
			
			
			
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	| 01-15-2013, 08:55 PM  | 
	
		
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		AmbrozZomburg 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (01-15-2013, 08:55 PM)felixmole Wrote:  the brute's sound is simply monstrous. 
I love monsters sounds : ) !!!
			  
			
			
			
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	| 01-15-2013, 09:12 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (01-14-2013, 10:57 AM)Hirnwirbel Wrote:  Quote: 2. A Resting Place. 
Doesn't it already have that? The back hall with the fountain is a very relaxing place, as is the central room of the cistern and the place where Agrippa is. It makes for nice contrast   
Quote:4. Have monster's talk a bit. 
Yeah, I prefer intelligent/ sentient enemies over more animalistic ones as well. (Not in terms of AI necessarily, more in terms of who they are, their appearance and voice, etc.) It's why I found the suitors in Justine scarier than the usual grunts. 
I Know about #2 is already implemented. It's just that i'm forgetting Amnesia due to me having not played it since i beat it 3 month's ago. (SORRY FOR THE LONG TIME IM ABSENT. DON'T ASK)
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 01-17-2013, 05:54 AM  | 
	
		
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		Gaboon Viper 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				More jumpscares and monsters.
			 
			
			
			
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	| 01-30-2013, 01:10 AM  | 
	
		
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		Tiger 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (01-30-2013, 01:10 AM)Gaboon Viper Wrote:  More jumpscares and monsters. 
Run! Leave the forum before  they eat you alive!
			  
			
			
			
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	| 01-30-2013, 09:28 AM  | 
	
		
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