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~Cinematic Main Menu Mods - Finished: 1
HumiliatioN Offline
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#51
RE: ~Cinematic Main Menu Mods - Finished: 1

If I send here my favourite scene one of my maps can you make it like that Entrance Hall?

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02-02-2013, 05:04 PM
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Amedra Offline
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#52
RE: ~Cinematic Main Menu Mods - Finished: 1

Thank you so much!
02-14-2013, 12:00 PM
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WALP Offline
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#53
RE: ~Cinematic Main Menu Mods - Finished: 1

What kind of entity type did you use for the map?
02-14-2013, 03:52 PM
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Statyk Offline
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#54
RE: ~Cinematic Main Menu Mods - Finished: 1

Type: Object; Sub-Type: Static. Having it set to staticprop does not allow the model to use its animation. Object--Static does just that.

Also, if you are unaware, some entities like the knight armor are entities set as staticprop, which can't be set inactive/active. Setting them to Object::Static allows them to be set inactive/active =P The More You Know...
(This post was last modified: 02-22-2013, 08:33 AM by Statyk.)
02-14-2013, 05:38 PM
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No Author Offline
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#55
RE: ~Cinematic Main Menu Mods - Finished: 1

Sorry for bumping.
Any news or updates ?

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02-25-2013, 02:55 PM
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Statyk Offline
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#56
RE: ~Cinematic Main Menu Mods - Finished: 1

Took a break from the mental headache of the first one. But now that I know how everything works and the idea sits on a solid foundation, I might give it another shot sometime. =P Perhaps I should set up a poll for higher demanding areas...
02-26-2013, 05:38 AM
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PutraenusAlivius Offline
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#57
RE: ~Cinematic Main Menu Mods - Finished: 1

(02-26-2013, 05:38 AM)Statyk Wrote: Took a break from the mental headache of the first one. But now that I know how everything works and the idea sits on a solid foundation, I might give it another shot sometime. =P Perhaps I should set up a poll for higher demanding areas...
Hope you can make another.

OFF-TOPIC: You made an Isolated Full Conversion once, right? Well, how do i use the custom assets in the Level Editor?

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02-26-2013, 05:47 AM
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Statyk Offline
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#58
RE: ~Cinematic Main Menu Mods - Finished: 1

You add a directory which points to your FC in your resources.cfg in the redist folder. Once that's done, open a map from your FC and drop in a object relative to the item you want from your FC (this would be a default object from Amnesia, whether it be an entity or a static object). Then just change the entity/mesh of the object you placed. NOTE: It would also be good to rename it after you place the first one, so when it's duplicated, you don't have to rename every one. Also for good neatness and organization.
02-26-2013, 07:20 AM
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darkely Offline
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#59
RE: Amnesia Cinematic Main Menu Mod - WIP (Need area ideas!)

(01-03-2013, 02:07 AM)Statyk Wrote: I was thinking about the back hall Electric Red, but I'm trying to get visual variety. Going from the Entrance hall, then to the Back Hall, there's isn't much difference. I'll keep it in mind, but do you have any other ideas?

ALSO, if you guys could possibly give me the exact map name, that'd be so helpful!

What about a first person perspective?

Have the camera move around like the player would and maybe have it explore a few rooms.

02-26-2013, 07:37 AM
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Statyk Offline
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#60
RE: ~Cinematic Main Menu Mods - Finished: 1

I suppose you could, but it'd take some more work.
02-26-2013, 10:38 PM
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