Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Modeling/Art non-related to Amnesia / SOMA
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Modeling/Art non-related to Amnesia

Quote: Edit: What is that extra plane/slanted surface on the center support block? (Along the green Axis arrow)
Didn't notice that, thanks!

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
02-12-2013, 04:08 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: Modeling/Art non-related to Amnesia

(02-12-2013, 12:34 AM)Aldighieri Wrote: @Acies, is this for Amnesia? I remember there being a discussion somewhere about nude females in the game(or the lack, thereof)
It's intended for Spacies, in case I feel content with the result. It won't be a nude female either - as the body is merely there to help me create clothes :]

As for making a nude female for Amnesia.. I don't know

[Image: mZiYnxe.png]


02-12-2013, 04:46 PM
Find
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
RE: Modeling/Art non-related to Amnesia

(02-11-2013, 08:13 PM)Acies Wrote: I have been failing in creating a female character for a while now. Trying to get shapes/outlines looking okay. Applied a basic polypaint.
NSFW(boobs):
Biggest problem here is imo, that, seen from the side, she is way off balance. You should be able to draw a vertical line that (roughly) goes through ear, shoulder, hip joint, knee and ankle. Just use pictures like these as a reference:
Spoiler below!

[Image: 901210100-Female-Muscular-Anatomy-Semi-T...e-View.jpg]

Also her hips could be a quite a bit wider, compared to the reference, she's a bit boy-ish from the chest down. It's also a matter of taste, of course, but since her breats are rather voluminous, it would fit her body type better I think. Smile Apart from that it looks good so far, so don't give up just yet. Wink
02-12-2013, 05:28 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: Modeling/Art non-related to Amnesia

(02-12-2013, 05:28 PM)Hirnwirbel Wrote:
(02-11-2013, 08:13 PM)Acies Wrote: blabla
Biggest problem here is imo, that, seen from the side, she is way off balance. You should be able to draw a vertical line that (roughly) goes through ear, shoulder, hip joint, knee and ankle. Just use pictures like these as a reference:
Spoiler below!

[Image: 901210100-Female-Muscular-Anatomy-Semi-T...e-View.jpg]

Also her hips could be a quite a bit wider, compared to the reference, she's a bit boy-ish from the chest down. It's also a matter of taste, of course, but since her breats are rather voluminous, it would fit her body type better I think. Apart from that it looks good so far, so don't give up just yet.
Thank you Hirnwirbel :]

I remember you telling me that previously; I think I just pretended to forget it = I'm too lazy+dumb to do an appropriate fix. Just out of curiosity, what are the consequences to my bad posing? As for the next character I create I'll also take your previous tip, starting off in Maya, to heart.

For those interested; this was the basemesh I created in Zbrush from the sphere.
Spoiler below!

[Image: Kvinna-Basemesh.png]


A-class work.. hahaha. The reason why I'm rude and avoiding certain fixes is because I sort of want to complete it now. Noticed I started work in the middle/end of October - so possibly just putting this one behind me might be nice! I still read & appreciate every input I get, as I'll start the next character with more experience thanks to people sharing their opinions :]

This is where I'm sitting now, after making an attempt at creating clothes (jacket is far from finished):
Spoiler below!

[Image: ClothesFeb12.bmp]


Think I'll give her a beret and a cigarett/cigarr.

Edit: I did make the hands a little larger :] Tried measuring them against the face, so they should be in correct scale relative to the head - but the head is too small.. heh.

[Image: mZiYnxe.png]


(This post was last modified: 02-12-2013, 06:59 PM by Acies.)
02-12-2013, 06:56 PM
Find
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
RE: Modeling/Art non-related to Amnesia

The zip looks weird. Maybe the grabbing part of it should be directed to the floor rather than upside down. Also. I think it should be scaled down a bit.
(This post was last modified: 02-12-2013, 06:59 PM by Danny Boy.)
02-12-2013, 06:59 PM
Website Find
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
RE: Modeling/Art non-related to Amnesia

That's one big zip

[Image: indiedb_88x31.png]
02-12-2013, 07:05 PM
Find
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Modeling/Art non-related to Amnesia

Looks like she's wearing something from the "my first zipper!" Line of clothing.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
02-12-2013, 07:10 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: Modeling/Art non-related to Amnesia

(02-12-2013, 06:59 PM)Danny Boy Wrote: The zip looks weird. Maybe the grabbing part of it should be directed to the floor rather than upside down. Also. I think it should be scaled down a bit.
(02-12-2013, 07:05 PM)nackidno Wrote: That's one big zip
(02-12-2013, 07:10 PM)Aldighieri Wrote: Looks like she's wearing something from the "my first zipper!" Line of clothing.
hahahaha! I'll zip it up and fix the zipper.

[Image: mZiYnxe.png]


02-12-2013, 07:18 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
RE: Modeling/Art non-related to Amnesia



02-13-2013, 11:04 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
RE: Modeling/Art non-related to Amnesia

Edit: Hmm it's Unreal Engine 3, not Amnesia.
(This post was last modified: 02-13-2013, 11:59 PM by Rapture.)
02-13-2013, 11:25 PM
Find




Users browsing this thread: 11 Guest(s)