And the finished, rigged-bastard. Textures are not updated. Will be animated in Maya, composited with another character (a human) which will be animated in Max. My new rig works like a charm. Will upload a video of it at some point.
Spoiler below!
Animation and Rig questions -> crisosphinx@yahoo.com
3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
I guess I'll post a WIP of my DIY rocket launcher as another one of my TF2 Workshop items. It's based on a Spud Launcher, made of PVC, wood, switches, and TF2 magic. Still have to unwrap this and texture it up. I wanted to fit as much detail into the model as I could to make it visually appealing, as a regular spud launcher is very simple in design and quite boring to look at. Valve asks that weapon polygon budgets stay 6500 and below, and I got it to exactly that. Cylinders eat up polygons, so I spent all the time to optimize every cylindrical end on this (the O part of the top/bottom of a cylinder) following an old guide I read so I could use those extra faces elsewhere, as well as make it optimized for texture rendering/performance. Woo hoo!
(This post was last modified: 04-09-2013, 12:29 AM by Statyk.)