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Modeling/Art non-related to Amnesia / SOMA
Traggey Offline
is mildly amused

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RE: Modeling/Art non-related to Amnesia

Finally able to upload this.



04-02-2013, 08:27 AM
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Traggey Offline
is mildly amused

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RE: Modeling/Art non-related to Amnesia

Also this.

[Image: xenomorph__speed_sculpt__by_traggey-d606d6w.jpg]
04-02-2013, 04:04 PM
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Ghieri Offline
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RE: Modeling/Art non-related to Amnesia

(04-02-2013, 08:27 AM)Traggey Wrote: Finally able to upload this.




The spinning and music was annoying, other than that, good job!

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
04-02-2013, 04:16 PM
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The chaser Offline
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RE: Modeling/Art non-related to Amnesia

(04-02-2013, 04:04 PM)Traggey Wrote: Also this.

[Image: xenomorph__speed_sculpt__by_traggey-d606d6w.jpg]

dat Alien

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
04-02-2013, 04:51 PM
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Ghieri Offline
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RE: Modeling/Art non-related to Amnesia

A shooter thing that I made in game maker(using assets from tutorials.)

https://dl.dropbox.com/u/25772184/shooterLOL.zip

Use arrow keys to move, space to shoot.

Health recharges after 3 seconds, but takes a huge chunk of your points.
Damage and losing lives take points.
Antivirus may send false flag.

Your weapon evolves in 3 stages over time.

VERY early alpha.

EDIT: Added timer so now you can actually win the game, and kills give you more points.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
(This post was last modified: 04-03-2013, 05:53 AM by Ghieri.)
04-03-2013, 03:41 AM
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crisosphinx Offline
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RE: Modeling/Art non-related to Amnesia

[Image: rigging.PNG]
Just rigging a character not that anyone cares. Total time at the point, 3.5 hours with attributes and manual controls. Livestreamed most of it today.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 04-07-2013, 01:36 AM by crisosphinx.)
04-07-2013, 01:29 AM
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crisosphinx Offline
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RE: Modeling/Art non-related to Amnesia

And the finished, rigged-bastard. Textures are not updated. Will be animated in Maya, composited with another character (a human) which will be animated in Max. My new rig works like a charm. Will upload a video of it at some point.


Spoiler below!
[Image: rigging_done.PNG]

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
04-07-2013, 05:54 AM
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Danny Boy Offline
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RE: Modeling/Art non-related to Amnesia

Thats a cute Pokémon you got there.
04-07-2013, 03:33 PM
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crisosphinx Offline
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RE: Modeling/Art non-related to Amnesia

(04-07-2013, 03:33 PM)Danny Boy Wrote: Thats a cute Pokémon you got there.

Thanks, it's my girlfriends Digimon, cause that's what she wanted it to look like.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
04-07-2013, 04:59 PM
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Statyk Offline
Schrödinger's Mod

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RE: Modeling/Art non-related to Amnesia

I guess I'll post a WIP of my DIY rocket launcher as another one of my TF2 Workshop items. It's based on a Spud Launcher, made of PVC, wood, switches, and TF2 magic. Still have to unwrap this and texture it up. I wanted to fit as much detail into the model as I could to make it visually appealing, as a regular spud launcher is very simple in design and quite boring to look at. Valve asks that weapon polygon budgets stay 6500 and below, and I got it to exactly that. Cylinders eat up polygons, so I spent all the time to optimize every cylindrical end on this (the O part of the top/bottom of a cylinder) following an old guide I read so I could use those extra faces elsewhere, as well as make it optimized for texture rendering/performance. Woo hoo! Big Grin

[Image: tf2_workshop___the_diy__ao__by_statyk94-d60xne8.png]
(This post was last modified: 04-09-2013, 12:29 AM by Statyk.)
04-09-2013, 12:26 AM
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