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Amnesia: A Machine For Pigs Discussion Topic Part 2
PrinceCola Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Can we expect several endings like in Penumbra/Amnesia?
05-01-2013, 07:04 PM
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bluel0bster Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Speaking of the narrative, will the narrative unfold in AAMFP similarly to the way it did in TDD, i.e. through diary pages? Or in a different manner?
05-01-2013, 07:04 PM
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chineseroom Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:00 PM)bluel0bster Wrote: Can you tell us anything about hardware support? Will the system requirements be similar to TDD or higher? And will there be any support for other peripherals like the oculus rift?

It'll be around the same as TDD. FG are pretty committed to making the game as inclusive as possible. We're working in Cryengine for our new game, so we're doing the full-on mental spec stuff there. You should be OK. As far as Oculus Rift goes - we didn't add support into our build because time was tight. Can't speak for FG
05-01-2013, 07:05 PM
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Zgroktar Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

What about sanity system? Will it be implemented in AAMFP, and if that is a case, how will it differ from the sanity system in TDD? Will it be straight forward mechanics of witnessing monsters and disturbing events? Or something is new added to the formula?
05-01-2013, 07:05 PM
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chineseroom Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:01 PM)Kein Wrote: Is it possible to finish latest build of the game as one supposed to play/finish it? Bugs aside - puzzles (scripts), locations, SFX and music and other required resources is all in the game, right?

Yep. It's being optimised to hell and back, and we're (TCR/FG) still tweaking things to make it really punch, but it's all playable

(05-01-2013, 07:01 PM)wtfomg Wrote: how much is the game going to cost?

One for FG. It's around the same size as TDD, but can't answer beyond that.

(05-01-2013, 07:02 PM)Deep One Wrote: Will monsters disappear after a few moments of spawning, like in ATDD? Or will they stay like in Penumbra games?

Good luck figuring that out. Send us YouTube footage and/or ruined underwear
(This post was last modified: 05-01-2013, 07:06 PM by chineseroom.)
05-01-2013, 07:05 PM
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GOAT Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

1) How many types of enemies will we encounter? Are there any different formulas you guys plan to undertake to add a sense of desperation and eeriness when we are faced with the huge open areas aside from the usual closed area or underground/sewer/cellar, etc?

Maybe it is just my opinion but I find it hard to imagine an Amnesia game with a vast open area; it seems like a game catered more to the claustrophobic tunnels, and smaller areas within the confines of a large map. If you can answer this question I would really appreciate it I won't badger about a release date because I have too many Amnesia custom stories I would like to get through. If you have any custom stories you guys would recommend that would be awesome too Smile
05-01-2013, 07:06 PM
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brute360 Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Can we pre-order the game later?
05-01-2013, 07:07 PM
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chineseroom Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:02 PM)Chieftain1 Wrote: Will the game be released on steam?

I imagine so. If you are releasing on PC, you'd be mad not too. FG aren't mad... you can do the maths Smile
05-01-2013, 07:07 PM
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Kreekakon Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Are there any drastically altered, or added mechanics in AMFP? If so, can you tell us a bit about them?

[Image: Tv0YgQb.gif]
Image by BandyGrass
05-01-2013, 07:07 PM
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bluel0bster Offline
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RE: Amnesia: A Machine For Pigs Discussion Part 2

Will the game support modding and custom story development?
05-01-2013, 07:07 PM
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