1) How many types of enemies will we encounter? Are there any different formulas you guys plan to undertake to add a sense of desperation and eeriness when we are faced with the huge open areas aside from the usual closed area or underground/sewer/cellar, etc?
Maybe it is just my opinion but I find it hard to imagine an Amnesia game with a vast open area; it seems like a game catered more to the claustrophobic tunnels, and smaller areas within the confines of a large map. If you can answer this question I would really appreciate it I won't badger about a release date because I have too many Amnesia custom stories I would like to get through. If you have any custom stories you guys would recommend that would be awesome too