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Snow?
Kullin Offline
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#1
Snow?

Is it possible to make a intense snowfall?
05-23-2013, 08:19 AM
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PutraenusAlivius Offline
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#2
RE: Snow?

Possible with particle systems. You have to make one.

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05-23-2013, 09:12 AM
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Kullin Offline
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#3
RE: Snow?

(05-23-2013, 09:12 AM)JustAnotherPlayer Wrote: Possible with particle systems. You have to make one.
I've seen it somewhere and they use the light dust but they where really big and intense. and they used the original large light dust
05-23-2013, 09:20 AM
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DeAngelo Offline
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#4
RE: Snow?

Turn off the Fade at a Distance box in the particles then duplicate until you get the "thickness" of the snowstorm you want, then make more all over the place? That makes it look large and intense since you can get right up next to the particles without them disappearing. Though if you want them to move faster I think you'll have to edit the particle itself. I did a quick edit where I added a -3 acceleration along the Y axis, and that makes it look like it's falling faster. You can modify that acceleration to your liking if you want it to fall slower/faster or at an angle. I'll attach the file so you can look at it.


Attached Files
.rar   Snow.rar (Size: 1.05 KB / Downloads: 126)

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05-23-2013, 10:27 AM
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i3670 Offline
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#5
RE: Snow?

http://www.frictionalgames.com/forum/thread-19494.html

Although it's mainly static-objects it also contains a snowfall particle system.

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05-23-2013, 11:44 AM
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Kullin Offline
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#6
RE: Snow?

(05-23-2013, 11:44 AM)i3670 Wrote: http://www.frictionalgames.com/forum/thread-19494.html

Although it's mainly static-objects it also contains a snowfall particle system.
Thats where i saw the snow!! But no they use light dust, but they are huge! (thats what... Never mind im sorry...

(05-23-2013, 10:27 AM)DeAngelo Wrote: Turn off the Fade at a Distance box in the particles then duplicate until you get the "thickness" of the snowstorm you want, then make more all over the place? That makes it look large and intense since you can get right up next to the particles without them disappearing. Though if you want them to move faster I think you'll have to edit the particle itself. I did a quick edit where I added a -3 acceleration along the Y axis, and that makes it look like it's falling faster. You can modify that acceleration to your liking if you want it to fall slower/faster or at an angle. I'll attach the file so you can look at it.

Cool thank you. +1 rep
(This post was last modified: 05-23-2013, 08:45 PM by Kullin.)
05-23-2013, 08:45 PM
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