Actually what i did was just using a reflectionmask with very strong reflection where the waterpile is and made sure the normalmap was "blank " ie flat around thoose area (you can use a little downwards bevel aswell if u wanna give the impression its a gap)
For the heavy rain i used quite an interesting techniqe with animated textures in the specular channel .. the following techniques:
http://2.bp.blogspot.com/-5z7cz88T_2s/Ug...akdown.jpg
The engine is amizingly powerful if u use it right.
(08-17-2013, 04:01 AM)Statyk Wrote: Awesome stuff! I must ask though, did you use decals with cubemaps to make the reflective water on the ground? I'm curious as to how you did them as I was planning to do such a thing myself.