The chaser 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (09-01-2013, 05:08 PM)DnALANGE Wrote:   (09-01-2013, 11:26 AM)JustAnotherPlayer Wrote:   (09-01-2013, 11:08 AM)FlawlessHair Wrote:   (09-01-2013, 10:44 AM)The chaser Wrote:  How about a script that disables all sanity effects in the darkness (no blue thing, no lens distortion, no distortions) and, of course, being unable to see in the dark.  
You can do that with an FC    
Right, but some folks here including me would like this to be implemented for CS's too because making a CS an FC because of the Lantern and Sanity Effects is just too tiring.  
AND a LOOOT more, 
Inventory for example , check the GAME.cfg, cool stuff you can do extra there! 
Main menu, Own Fonts, Custom HUDS, and a couple more things, 
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EDIT: 
I would like to see some chages in the BOXLIGHT! 
Why can't we rotate those? i miss that a LOT! 
If I'm asking for that, is because I precisely don't want to make it a FC for a single reason: Yes, FC are very cool, but it would be nice to have these things in a CS too.
			  
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 09-01-2013, 07:38 PM  | 
	
		
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		Traggey 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				Again not related to scripting really, but no other threads to ask in. 
 
Proper transparency for materials, AKA not translucent stuff, I want to be able to create glass panes and bottles without having them glow in the dark.
			 
			
			
			
				
(This post was last modified: 09-06-2013, 02:08 PM by Traggey.)
 
				
			 
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	| 09-06-2013, 01:51 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				*not sure if necessary* 
A script so that we can check if the Player is crouching or not. I really need this.
 bool GetPlayerIsCrouching(); 
 
  
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-06-2013, 02:17 PM  | 
	
		
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		Ossian 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				I was wondering about a compiler and source code, so if I wanted to make a ball as an item you can carry around for example, I could rig it up with some hands and even make lmb throw it.
			 
			
			
 
			
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	| 09-10-2013, 06:46 AM  | 
	
		
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		Googolplex 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				Hi, I created a thread here: 
http://www.frictionalgames.com/forum/thread-22789.html
And I will talk something about my work to improve german translation, but now I have no time, because first playing AAMFP!
 
Thanks!
			  
			
			
			
				
(This post was last modified: 09-10-2013, 03:42 PM by Googolplex.)
 
				
			 
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	| 09-10-2013, 03:41 PM  | 
	
		
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		Alex Ros 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				 (09-06-2013, 01:51 PM)Traggey Wrote:  Proper transparency for materials, AKA not translucent stuff, I want to be able to create glass panes and bottles without having them glow in the dark. I presume it could be done by changing shaders codes. But I do not remember if the shaders files are open or hidden inside of some .dll files.
 UPDATE. Ups, I've checked and only a portions of shaders code is open. So yeah it's impossible to tweak shaders and transparent materials in particular. So it could be nice if some (preferably most of them) shaders code would be moved into "open space" files.
  
As for   (09-06-2013, 01:51 PM)Traggey Wrote:  Again not related to scripting really, but no other threads to ask in.  the working "Cast Shadows" button for Point Lights would be REAL USEFUL. With some sort of a limited distance in order not to allow people to try to make global point light and shadows. But a limited with 20-30 meters distance 360 degrees Point Light would be REAL USEFUL. Surely I can workaround that with 4-5 Spot Lights, but... you know, it would be just easier to have an option to turn on "Cast Shadows" with Point Light.
			  
			
			
			
				
(This post was last modified: 09-23-2013, 09:00 PM by Alex Ros.)
 
				
			 
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	| 09-23-2013, 08:45 PM  | 
	
		
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		Hardarm 
 
 
		
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RE: Updating script support, taking requests 
			 
			
				it'd be great to trigger each time the monster takes a step   
			 
			
			
 
listen to boards of canada 
			
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	| 09-23-2013, 09:18 PM  | 
	
		
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		Apjjm 
 
 
		
			Is easy to say 
			
			
			
 
			
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RE: Updating script support, taking requests 
			 
			
				A rather late little bug fix request: 
 
When exporting a selection of objects using the level editor, if one of the selected objects is a compound then the stuff inside the compound is not exported fully, so loading the expobj loads a compound of empty objects.
			 
			
			
			
				
(This post was last modified: 09-23-2013, 09:25 PM by Apjjm.)
 
				
			 
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	| 09-23-2013, 09:25 PM  | 
	
		
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		Patrik 
 
 
		
			Frictional Games 
			
			
			
 
			
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RE: Updating script support, taking requests 
			 
			
				Unfortunately nothing more can really be added at this point. All additions are in and we're just working out a few bugs and issues now. 
 
I'm closing the thread to avoid any confusion.
			 
			
			
			
				
(This post was last modified: 09-23-2013, 09:52 PM by Patrik.)
 
				
			 
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	| 09-23-2013, 09:51 PM  | 
	
		
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