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Updating script support, taking requests
Tomato Cat Offline
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#41
RE: Updating script support, taking requests

(08-29-2013, 08:52 PM)Apjjm Wrote: I am against the integer to bool implicit conversion on the grounds of legible code. When the boolean type has been made available, it is best practice to use a boolean to represent a boolean value, rather than stick in some coercion to get around the fact that int isn't bool - especially when the language does not do this by default. Just use !=0 - it is far easier to see what is going on at a glance, and it's 3 extra characters.

I agree, as well.

But I *think* JAP was asking for something like the SetLocalVarInt function, only for booleans.

RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ
08-30-2013, 01:44 AM
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Tesseract Offline
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#42
RE: Updating script support, taking requests

(08-27-2013, 10:04 AM)Patrik Wrote: Hello everyone!

With Amnesia: A Machine for Pigs just around the corner, it's time to update The Dark Descent so it's able to use all those new and cool assets.

While we're at it, we thought we'd turn to our awesome modding community to see if there are any script functions you feel are missing in the current version of the game.

We're not making any major changes to the game, just exposing more of what's already in there to the script, so unfortunately there is a limit to how cool your suggestions can be and still make it into the update. This is mostly about making scripting easier and reducing the amount of bulky workarounds needed.
That being said, request away and we'll see what we can do. Smile

YES! Please add 3DS Max support, it's a pain in the arse trying to get custom models into the engine; also, it would be good to have more flexibility with adding custom monsters and NPCs with custom animations and rigs.
08-30-2013, 03:07 AM
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Traggey Offline
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#43
RE: Updating script support, taking requests

3Ds max support has already been added.
08-30-2013, 10:43 AM
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Tesseract Offline
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#44
RE: Updating script support, taking requests

(08-30-2013, 10:43 AM)Traggey Wrote: 3Ds max support has already been added.

So support for Max is already part of this update?
08-30-2013, 11:04 AM
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Traggey Offline
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#45
RE: Updating script support, taking requests

Yes, exactly. Wink
08-30-2013, 12:24 PM
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Tesseract Offline
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#46
RE: Updating script support, taking requests

(08-30-2013, 12:24 PM)Traggey Wrote: Yes, exactly. Wink

Hell yes! This is brilliant - hopefully no more bugs after importing models and stuff. Big Grin
08-30-2013, 12:41 PM
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Traggey Offline
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#47
RE: Updating script support, taking requests

Nope, all works great. Animations and all.
08-30-2013, 12:53 PM
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Javist Offline
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#48
RE: Updating script support, taking requests

A bit out of topic question..just wondering.
Will this upcoming update affect only the game (TDD) or tools too?

unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
08-30-2013, 03:48 PM
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WALP Offline
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#49
RE: Updating script support, taking requests

(08-30-2013, 03:48 PM)Javist Wrote: A bit out of topic question..just wondering.
Will this upcoming update affect only the game (TDD) or tools too?
it seems to be mainly the tools and not the game
08-30-2013, 04:01 PM
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FlawlessHappiness Offline
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#50
RE: Updating script support, taking requests

With the new tools, someone could maybe enhance TDD Smile

Trying is the first step to success.
(This post was last modified: 08-30-2013, 11:31 PM by FlawlessHappiness.)
08-30-2013, 04:33 PM
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