Ok I played the game without rushing it. I have a lot to say so bear with me.
The spoilers are meant for people who have cleared the game
Gameplay:
I liked how A:MFP didn't have lantern fuel. Especially removal of tinderboxes was something I especially loved in the game. Lantern fuel kinda made you want to do an amnesia speedrun. Also people who might have taken more time to solve puzzles, lantern fuel was a b***h.
I have split feelings about no inventory. In A:TTD it added a little twist in the game, but overall I actually didn't like having an inventory. No-UI (user-interface) games are much more immersive for me anyways.
For people that aren't interested in making or playing custom stories (I'm only assuming we will get level editor etc soon), 16€ might be a lot of money for 4-5 hours of gameplay.
Sounds:
This is one of my weak points since I can only hear with my other ear, but I'll try.
Sounds are very immersive.
Although, like in A:TTD, I don't like sounds like footsteps and npc "warning sounds" without the actual npc making them.
For example:
I hear a roar-type-of-sound --> The sound seems to be super close to me --> However I don't hear footsteps --> I wait for the footsteps to tell me how far the creature is --> footsteps never came, so I stop giving a ***** and just go around the corner knowing nothing is there (except if they intentionally forced a monster in my face).
What I don't like about that is, that I can actually run around like a madman and never run in to the source of the sound, even when I have just recently heard a noise right around the corner.
A big minus from me sound-vice was actually that the notes weren't voice acted like they used to be in
A:TTD.
Lighting:
I personally loved how the game wasn't pitch black all the time. It was dark ok. (personal preference)
However, the lighting was so unauthentic..
The overall light of the game didn't seem to come from the lightsources on the map (lamps etc).
I turned on a tablelamp and I was mesmerized how little it made difference (AKA: not at all).
At least in A:TTD the candles seemed to be the real source of light, even though nearly everything light-emitting in that game seemed to lack "power".
Story:
The story could have done so much more.
From all the trailers I got the impression that we're dealing with something ultra horrifying.
Am I the only one left feeling that the story was simple, but the explanations were super complicated and missed background?
Overall:
I loved this game still. I might even like it more than apparently the majority of players of this new game.
Still the game is super short without custom stories and just left me somewhat unsatisfied, wanting for much more than the game had to offer.