(09-11-2013, 05:42 PM)Nuits Grace Wrote: Do you really miss that useless meter?
It only filled up during scripted sequences, which made it useless.
Outside of those sequences, staring at the creatures for too long only caused you to get discovered, like in the Penumbra games which had no insanity meter.
So what's the point of the meter then? I spent 80 percent of A:TDD crouching and with the lantern off and all it did was cause visual effects and the crackling sounds. Nothing else. Useless mechanic when you realize that it has no penalty for filling it up and that it can only be filled up when the game is scripted to do so.
You're complaining about what was wrong with that mechanic. I don't disagree with you. But it needed to be improved upon, not removed. No, I don't want a "meter" in the sense that I can just press tab and get a measure on my state of mind. What I DO want is for scary or sudden events to negatively impact your character like in the last game.
Also, that mechanic was more effective then you're giving it credit for. I did a lot of testing and this was what I found.
Hiding in the dark will not make you go completely nuts. It just effects your vision a little. But it DOES make you more vulnerable to sudden scary events or monsters. They have slightly more drastic effects that degrade your vision even more and in some cases make your character harder to control.
If you get too close to a monster or look at it too long, it really will make it difficult to play. Everything is blurry, you can barely move, you can only crawl slowly on the ground and have only a little control over where you can even look. At this point the monster will sense you and come over to grant you his mercy.
It had its problems, sure. But it was big mistake to remove it in this game. I want it back. Even if it works exactly the same as TDD, as long as there's no definite way to measure it, it will already be an improvement over the last game. And it will be an even greater improvement on this one.