PutraenusAlivius 
 
 
		
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Copyright 
			 
			
				Can I use AAMFP assets in my CS? 
I'm afraid that I can't. 
 
Also, TCR is really weird about using primitives as walls.
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-14-2013, 03:21 PM  | 
	
		
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		Tesseract 
 
 
		
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RE: Copyright 
			 
			
				 (09-14-2013, 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS? 
I'm afraid that I can't. 
 
Also, TCR is really weird about using primitives as walls. 
Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem.
			  
			
			
			
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	| 09-14-2013, 03:27 PM  | 
	
		
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		blueberry 
 
 
		
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RE: Copyright 
			 
			
				 (09-14-2013, 03:27 PM)Delirium92 Wrote:   (09-14-2013, 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS? 
I'm afraid that I can't. 
 
Also, TCR is really weird about using primitives as walls.  
Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem. 
When he says ''assets'' does he mean the models or the command thingies?
			  
			
			
 
![[Image: 80912c88643a023617c8c4165f3dad77.png]](http://gyazo.com/80912c88643a023617c8c4165f3dad77.png)  Gimme a sex~ 
 
- Some twat 2014  
			
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	| 09-14-2013, 04:05 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Copyright 
			 
			
				 (09-14-2013, 04:05 PM)Sergeant Crits Wrote:   (09-14-2013, 03:27 PM)Delirium92 Wrote:   (09-14-2013, 03:21 PM)JustAnotherPlayer Wrote:  Can I use AAMFP assets in my CS? 
I'm afraid that I can't. 
 
Also, TCR is really weird about using primitives as walls.  
Yes, you should be able to use them in custom stories, as long as you're not using them in a way that benefits you financially then it shouldn't be a problem.  
When he says ''assets'' does he mean the models or the command thingies? 
Models. The command things are called Scripts.
 
Also, can I edit some properties of the Asset like maybe making the cages gone in the bed in the first level.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-14-2013, 04:09 PM  | 
	
		
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		7heDubz 
 
 
		
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RE: Copyright 
			 
			
				they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests
			 
			
			
 
			
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	| 09-14-2013, 04:34 PM  | 
	
		
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		blueberry 
 
 
		
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RE: Copyright 
			 
			
				 (09-14-2013, 04:34 PM)WIWWM Wrote:  they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests 
If the lantern is in there then i am sold.
 
EDIT: That should be possible JAP.
			  
			
			
 
![[Image: 80912c88643a023617c8c4165f3dad77.png]](http://gyazo.com/80912c88643a023617c8c4165f3dad77.png)  Gimme a sex~ 
 
- Some twat 2014  
			
				
(This post was last modified: 09-14-2013, 05:55 PM by blueberry.)
 
				
			 
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	| 09-14-2013, 05:55 PM  | 
	
		
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		7heDubz 
 
 
		
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RE: Copyright 
			 
			
				 (09-14-2013, 05:55 PM)Sergeant Crits Wrote:   (09-14-2013, 04:34 PM)WIWWM Wrote:  they are upgrading the 2.0 engine to accept all of the models yes. All the editors (model, map, ect) should allow for use of all AMFP assests  
If the lantern is in there then i am sold. 
 
EDIT: That should be possible JAP. 
unless they upgrade the custom story system you couldnt use in in a regular CS but yes, you should be able to use it in an FC just as per normal
			  
			
			
 
			
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	| 09-14-2013, 06:03 PM  | 
	
		
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		Your Computer 
 
 
		
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RE: Copyright 
			 
			
				Why don't we just wait for the patch before attempting any imports? You're just going to complicate the development process for any custom story.
			 
			
			
 
			
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	| 09-14-2013, 10:14 PM  | 
	
		
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