Sakonosolo
Member
Posts: 79
Threads: 0
Joined: Aug 2013
Reputation:
1
|
RE: SOMA Discussion Thread
(10-14-2013, 09:40 PM)HorrorElementFilms Wrote: Gosh, I'm surprised no one has commented on the lighting in this game.
Also. does anyone know if HPL3 engine will ever be released for user generated content? I'd LOVE to make my own little games from this engine. We were talking about the lighting earlier. I'm excited, lighting is my favorite graphical part of games and there's a severe neglect in good lighting and shadowing in games these days. I hope Frictional puts up one of their tech spotlighting on the lighting engine soon.
|
|
10-15-2013, 04:02 AM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: SOMA Discussion Thread
Yes, Thomas said it will support custom stories.
I'm interested in the new technical aspects as well <3
|
|
10-15-2013, 04:49 AM |
|
Ghieri
Posting Freak
Posts: 2,374
Threads: 8
Joined: May 2012
Reputation:
60
|
RE: SOMA Discussion Thread
If they make their level editor less frustrating to use, I might jump on that.
|
|
10-15-2013, 05:19 AM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: SOMA Discussion Thread
Considering it has more features assumably, I doubt that.
|
|
10-15-2013, 05:41 AM |
|
Ghieri
Posting Freak
Posts: 2,374
Threads: 8
Joined: May 2012
Reputation:
60
|
RE: SOMA Discussion Thread
Honestly all I'd ask for is better viewport navigation and more fluid transform/translate/rotate tools.
Maybe it's because I'm spoiled on UDK. Eheheh.
|
|
10-15-2013, 05:44 AM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: SOMA Discussion Thread
You have a point. That kit has one hell of a navigation. <3
|
|
10-15-2013, 05:49 AM |
|
Kein
Posting Freak
Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation:
25
|
RE: SOMA Discussion Thread
There is no indication that Reed will be main hero/protagonist. As we already know, the character in gameplay trailer wasn't the main one and was used for the sake of the demo. Reed could be as well the character only used for the videos (and, well, side-character in the game, story-wise).
UPD: Thomas in his blog entry says that they started to make live-action teasers just few months ago which pretty solid implication Reed is one-shot character.
(This post was last modified: 10-15-2013, 04:20 PM by Kein.)
|
|
10-15-2013, 04:11 PM |
|
Change
Member
Posts: 50
Threads: 3
Joined: Sep 2013
Reputation:
1
|
RE: SOMA Discussion Thread
I hope we can play a demo next year sometime, I think it would be better to play the demo of when it's in a beta stage of development, that way when the full game comes out it, the improvements will be much more noticeable and have a greater impact. Also they kind of teased it early, a demo needed to keep people being patient and from tearing up the forum from saying "is it released yet!"
I wonder, will the PC version will be released earlier than the PS4 version?
|
|
10-15-2013, 07:11 PM |
|
Googolplex
Banned
Posts: 2,340
Threads: 246
Joined: Oct 2008
|
RE: SOMA Discussion Thread
I hope the final game will have more of this environments which reminds me a lot of Penumbra Black Plague. Find this dirty walls always scary. And I also hope that it's possible again to interact with every single object in the environment and not only with "quest-items".
(This post was last modified: 10-15-2013, 07:13 PM by Googolplex.)
|
|
10-15-2013, 07:12 PM |
|
Zgroktar
Senior Member
Posts: 287
Threads: 1
Joined: Feb 2013
Reputation:
12
|
RE: SOMA Discussion Thread
Why would you want to interact with every single object in game? I have trouble understanding the common fuss about that, and the outcry because that wasn't present in AAMFP. What meaningful action can be derived from that other than pointless dicking around?
|
|
10-15-2013, 07:16 PM |
|
|