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Movable townsperson entity / listens to PathNodes
kartanonperuna Offline
Posting Freak

Posts: 755
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#11
RE: Movable townsperson entity / listens to PathNodes

Nnaaaaah...

Voice actor

Painful shadows



12-14-2013, 11:57 PM
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Damascus Offline
Senior Member

Posts: 646
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Joined: Mar 2012
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#12
RE: Movable townsperson entity / listens to PathNodes

I don't remember seeing the gent or maid in the game. :/

12-18-2013, 07:51 AM
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DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#13
RE: Movable townsperson entity / listens to PathNodes

like 80% of the game something.
Where you come on the streetlevel again..
Where allt he explosions etc, are..
There you will see the woman getting grabbed by a pig AND the gent smashing a door.
:O
12-18-2013, 04:35 PM
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Darkfire Offline
Senior Member

Posts: 371
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Joined: May 2014
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#14
RE: Movable townsperson entity / listens to PathNodes

(10-14-2013, 09:03 AM)Ongka Wrote: As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too?

(10-15-2013, 06:26 PM)simba Wrote: i have been having this problem for a while
i was able to get it up once you have to delete the .msh .amn.ent files i believe but make sure you copy them first i was able to get the gent and maid in my model editor without crashing took a while

Can you explain this more specifically ? I tried screwing around with these files, but that ain't working. I think that they don't fit to HPL2 (they're for HPL3, as far as I know). So, once again what exactly did you do ?

09-22-2014, 05:39 PM
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Mudbill Offline
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Posts: 3,881
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#15
RE: Movable townsperson entity / listens to PathNodes

HPL3 isn't out yet. This is for the patch with is for HPL2, TDD.

09-22-2014, 09:42 PM
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