It has been a while since I last implemented anything new into Amnesia.
Today I tried converting a custom model for a mod I'm working on. I managed to create .png textures in binary sizes and exported the model as Collada 1.4 .dae format.
As you can see, the model opens up fine within the model viewer:
As soon as the model is opened, the .mtl files are created as supposed, but for some unknown reason the viewer won't create any .msh file of the object.
I tried using different texture sizes or export settings but that changes nothing.
Can anyone help me with this?