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machine for pigs lantern in a custom story
39Games Offline
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#11
RE: machine for pigs lantern in a custom story

(01-24-2014, 12:45 PM)Romulator Wrote: Did you accidentely recopy over the Lantern? Tongue

lol nah its still the same mfp one.

01-24-2014, 12:52 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#12
RE: machine for pigs lantern in a custom story

Have you got a models directory added to your resources.cfg which has the name of your FC folder in front? Like:
<Directory Path="<FC_name>/models" AddSubDirs="true" />

Try putting your FC folder name in front of the models folder directory, which is about the fourth or fifth down Smile

Discord: Romulator#0001
[Image: 3f6f01a904.png]
01-24-2014, 01:06 PM
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39Games Offline
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Posts: 48
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#13
RE: machine for pigs lantern in a custom story

oh my god! i did that for all the other important folders but forgot about models! got im stupid xD
i have tried that now i have another issue.. game crash on start, here are the details:

BLACKBOX:
Exception Reason
Amnesia.exe cause and EXCEPTION_ACCESS_VIOLATION in module
Amnesia.exe at 0023:0055C2B0

Stack Trace:
0023:0055C1B0 Amnesia.exe
0023:00593B8D Amnesia.exe

then i checked the hpl.log in the documents saved for the FC:

User Initialization
--------------------------------------------------------
ERROR: Couldn't load skin file ''!

(This post was last modified: 01-24-2014, 01:24 PM by 39Games.)
01-24-2014, 01:24 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#14
RE: machine for pigs lantern in a custom story

Looking at the assets for AAMFP, there are two lantern entity files..

Try this first:
Open the mandus lantern and the other lantern's .ent files with the Model Editor (131111) , and just hit save. Then test. If that doesn't work, then:
Spoiler below!

Make sure you backup before doing this, copy the folder if you have to or something.

Try deleting everything that has to do with the lantern (normal) and rename the Mandus things to the way the lantern file names were.


Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 01-24-2014, 01:38 PM by Romulator.)
01-24-2014, 01:38 PM
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39Games Offline
Junior Member

Posts: 48
Threads: 14
Joined: Jan 2013
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#15
RE: machine for pigs lantern in a custom story

(01-24-2014, 01:38 PM)Romulator Wrote: Looking at the assets for AAMFP, there are two lantern entity files..

Try this first:
Open the mandus lantern and the other lantern's .ent files with the Model Editor (131111) , and just hit save. Then test. If that doesn't work, then:
Spoiler below!

Make sure you backup before doing this, copy the folder if you have to or something.

Try deleting everything that has to do with the lantern (normal) and rename the Mandus things to the way the lantern file names were.


actually my mate has setup the lantern like the original amnesia lantern..
at first i added all the files and he had modified them to work properly, so i am going to give you a link to the lantern im trying to port, i simply put in the folders which are in this zip into the FC folder.
https://dl.dropboxusercontent.com/u/9112...ker%29.zip

01-24-2014, 01:51 PM
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LordOfDragons Offline
Senior Member

Posts: 501
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#16
RE: machine for pigs lantern in a custom story

Did it work? I want to port the pig lantern in my mod too and im looking for a good tut for it. If you see this let me know what you did to make it work, that would be nice Shy

The question that will never be answered:
SOMA WHY ARE YOU SO BEAUTIFUL? ;_;
01-29-2014, 04:39 PM
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